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How to deal with death in RPG?
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<blockquote data-quote="S'mon" data-source="post: 7587717" data-attributes="member: 463"><p>IMO player character failure & screw-ups often lead to the most interesting games! </p><p></p><p>If there's an issue, it's around the social contract of how should players deal with intra-PC conflict. Can you kill a PC who's just got your loved ones killed? I would say yes, but a lot of players are reluctant to have their PCs react realistically.</p><p></p><p>Edit: Thinking about it, as GM I tend to be reluctant to 'fridge' NPCs or have any really bad stuff happen to the PCs by pure GM fiat. So if anything I tend to rather rely on PC screw ups to make for </p><p>an interesting & dramatic game. I don't like imposing arbitrary setbacks - "While you were away, the orc horde burned down your castle" - but if the PCs themselves go rile up the orc horde THEN go off somewhere else, the castle becomes fair game. So you tend to see a fair bit of Hubris & Nemesis IMCs - or highly competent PCs who avoid screw ups and reap the rewards.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7587717, member: 463"] IMO player character failure & screw-ups often lead to the most interesting games! If there's an issue, it's around the social contract of how should players deal with intra-PC conflict. Can you kill a PC who's just got your loved ones killed? I would say yes, but a lot of players are reluctant to have their PCs react realistically. Edit: Thinking about it, as GM I tend to be reluctant to 'fridge' NPCs or have any really bad stuff happen to the PCs by pure GM fiat. So if anything I tend to rather rely on PC screw ups to make for an interesting & dramatic game. I don't like imposing arbitrary setbacks - "While you were away, the orc horde burned down your castle" - but if the PCs themselves go rile up the orc horde THEN go off somewhere else, the castle becomes fair game. So you tend to see a fair bit of Hubris & Nemesis IMCs - or highly competent PCs who avoid screw ups and reap the rewards. [/QUOTE]
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