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How to deal with death in RPG?
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<blockquote data-quote="Blue" data-source="post: 7589479" data-attributes="member: 20564"><p>I feel like a lot of people are approaching this from the DM side. That's backwards - the players are the ones whom will most feel the death of a character, you need to approach this from your feelings as a player.</p><p></p><p>In a game with the <u>base assumptions of D&D</u> - you are putting your life and limb on the line to do heroic things - as a player <strong>I</strong> find it off-putting if death is not on the table. Yes, there can and are other risks, but they are taking one constant - and sometimes the only risk depending on the scene - off the table. Why should I both to play intelligently if I know I have plot armor? Where's the thrill of victory if my character can't lose?</p><p></p><p>As a side note, I don't equate character success to *my* success. I have had a great time losing, had fantastic deaths that I can tell the story about for years. But overcoming challenges, be it a puzzle, a social encounter, or a combat, is fun. Having no fear of death so we spend 45 minutes rolling lots of dice to a preordained end result is not.</p><p></p><p>Now, just because I feel this way as a player doesn't mean others do - each table will have to find the right for all them. But the DM is at best one among many, and really has the least at stake for character death. The DM encouraging a discussion pre-game / session zero is the best way.</p></blockquote><p></p>
[QUOTE="Blue, post: 7589479, member: 20564"] I feel like a lot of people are approaching this from the DM side. That's backwards - the players are the ones whom will most feel the death of a character, you need to approach this from your feelings as a player. In a game with the [U]base assumptions of D&D[/U] - you are putting your life and limb on the line to do heroic things - as a player [B]I[/B] find it off-putting if death is not on the table. Yes, there can and are other risks, but they are taking one constant - and sometimes the only risk depending on the scene - off the table. Why should I both to play intelligently if I know I have plot armor? Where's the thrill of victory if my character can't lose? As a side note, I don't equate character success to *my* success. I have had a great time losing, had fantastic deaths that I can tell the story about for years. But overcoming challenges, be it a puzzle, a social encounter, or a combat, is fun. Having no fear of death so we spend 45 minutes rolling lots of dice to a preordained end result is not. Now, just because I feel this way as a player doesn't mean others do - each table will have to find the right for all them. But the DM is at best one among many, and really has the least at stake for character death. The DM encouraging a discussion pre-game / session zero is the best way. [/QUOTE]
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