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How to deal with death in RPG?
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<blockquote data-quote="Maxperson" data-source="post: 7590054" data-attributes="member: 23751"><p>My campaigns typically run about a year. During the course of a campaign we will experience from 0-2 PC deaths, usually 1. A single PC death a year is rare enough that players can and do invest heavily in their PCs and the game, yet frequent enough that the players still worry about it when they hit a challenging encounter. </p><p></p><p>I won't kill off a PC due to extreme bad luck. Not just bad luck, but extreme bad luck. Sometimes the players in a combat can't roll above a 10, while I'm dropping 20 after 20 behind the screen. If the players are making sound decisions, but luck is getting to them, I'll fudge things a bit to even the fight back up. They might still lose and a PC could die, but it will at least be a fair fight. The gloves are off if they are in a bad situation due to poor decision making, though. I'm not going to fudge things to get them out of their poor decisions.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7590054, member: 23751"] My campaigns typically run about a year. During the course of a campaign we will experience from 0-2 PC deaths, usually 1. A single PC death a year is rare enough that players can and do invest heavily in their PCs and the game, yet frequent enough that the players still worry about it when they hit a challenging encounter. I won't kill off a PC due to extreme bad luck. Not just bad luck, but extreme bad luck. Sometimes the players in a combat can't roll above a 10, while I'm dropping 20 after 20 behind the screen. If the players are making sound decisions, but luck is getting to them, I'll fudge things a bit to even the fight back up. They might still lose and a PC could die, but it will at least be a fair fight. The gloves are off if they are in a bad situation due to poor decision making, though. I'm not going to fudge things to get them out of their poor decisions. [/QUOTE]
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