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How to deal with death in RPG?
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<blockquote data-quote="Jonathan Tweet" data-source="post: 7594909" data-attributes="member: 74672"><p>In 13th Age, by default the party can "flee" at any point in a fight, and all the characters survive (unless they're already dead). The penalty is a "campaign loss," as in, something goes badly in the game world as a result. The rule doesn't prevent all PC deaths, but it's a big help. Back in 2008, I wrote up that rule and posted it on Gleemax, the short-lived digital platform that Wizards of the Coast sort of launched.</p><p></p><p>In my long-running 3E campaign, two characters died when the party tried to invade the Church of Hell through the front door and found out that nagas sometimes cast fireballs. It was an emotional loss, and one player almost dropped out of the campaign. But we played on, and eventually the rest of the party recovered the fallen characters' stolen hearts so they could be raised from the dead. That campaign was about a world that had been corrupted by its Satan figure, so the prospect of meaningless death was always part of the background.</p></blockquote><p></p>
[QUOTE="Jonathan Tweet, post: 7594909, member: 74672"] In 13th Age, by default the party can "flee" at any point in a fight, and all the characters survive (unless they're already dead). The penalty is a "campaign loss," as in, something goes badly in the game world as a result. The rule doesn't prevent all PC deaths, but it's a big help. Back in 2008, I wrote up that rule and posted it on Gleemax, the short-lived digital platform that Wizards of the Coast sort of launched. In my long-running 3E campaign, two characters died when the party tried to invade the Church of Hell through the front door and found out that nagas sometimes cast fireballs. It was an emotional loss, and one player almost dropped out of the campaign. But we played on, and eventually the rest of the party recovered the fallen characters' stolen hearts so they could be raised from the dead. That campaign was about a world that had been corrupted by its Satan figure, so the prospect of meaningless death was always part of the background. [/QUOTE]
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