Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to deal with GM burn-out?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 6231023" data-attributes="member: 52734"><p>I've been through several recent periods of GM burnout. I've been playing D&D in one form or another since around '79, about 90% more of the time as a DM. Right now, my D&D books are taking a hiatus on the shelf while I run a Star Wars D6 campaign for my kids (and one of their friends).</p><p></p><p>I agree that higher level D&D games (anything in the double-digits) will burn a DM out fast. Personally, I've come to see, for me, it's not worth the headache of running games much past 8th level. I generally wrap up major plot points around that time and the game comes to a natural end generally no later than 12th level.</p><p></p><p>A couple of other things that I have found work for me</p><p></p><p>- Let someone else run for a bit. There is a huge amount of relief that helps to rejuvenate by taking a lot of the preparation and rule adjudication off your hands. Also, letting someone else run a game can introduce you to new ways of doing things or new stories you might not have otherwise encountered, which might help juice you back up about your own game.</p><p></p><p>- Play another game for a bit. D&D, especially 3.5, is rules heavy and it can induce a level of stress not inherit in other games. It can also help to broaden your mind and stretch your imagination for a bit by getting away from D&Disms for a bit. It doesn't have to be RPGs either. I've interjected a semi-regular board game night into my schedule to get away from some of the stress of RPGs. Video game nights can also be fun, if you're into that sort of thing.</p><p></p><p>- Walk away. Taking a few months away from the hobby is something that frankly, just sometimes need to be done. We often have other projects that get neglected because we're spending time with something else that is sucking up our time (in this case, RPGs). Consider taking a breather, tending to those other neglected hobbies/projects and coming back to the game when you don't dread it anymore. (With a baby on the way, this might not be a bad idea - for me and my wife, it was about a year before we got back to any semblance of a regular sleep schedule and the 3-6 months away from RPGs allowed to avoid a lot of extra stress and frustration we might have taken out on our gaming friends).</p><p></p><p>- Use more premade stuff. Sounds like you're already using AP's, so that can help alleviate some of the stress from making your own stuff. Look for shortcuts and time-savers so you can maximize your time with the stuff you enjoy about RPGs, and minimize the preparation stuff that sucks away the fun of actually playing.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6231023, member: 52734"] I've been through several recent periods of GM burnout. I've been playing D&D in one form or another since around '79, about 90% more of the time as a DM. Right now, my D&D books are taking a hiatus on the shelf while I run a Star Wars D6 campaign for my kids (and one of their friends). I agree that higher level D&D games (anything in the double-digits) will burn a DM out fast. Personally, I've come to see, for me, it's not worth the headache of running games much past 8th level. I generally wrap up major plot points around that time and the game comes to a natural end generally no later than 12th level. A couple of other things that I have found work for me - Let someone else run for a bit. There is a huge amount of relief that helps to rejuvenate by taking a lot of the preparation and rule adjudication off your hands. Also, letting someone else run a game can introduce you to new ways of doing things or new stories you might not have otherwise encountered, which might help juice you back up about your own game. - Play another game for a bit. D&D, especially 3.5, is rules heavy and it can induce a level of stress not inherit in other games. It can also help to broaden your mind and stretch your imagination for a bit by getting away from D&Disms for a bit. It doesn't have to be RPGs either. I've interjected a semi-regular board game night into my schedule to get away from some of the stress of RPGs. Video game nights can also be fun, if you're into that sort of thing. - Walk away. Taking a few months away from the hobby is something that frankly, just sometimes need to be done. We often have other projects that get neglected because we're spending time with something else that is sucking up our time (in this case, RPGs). Consider taking a breather, tending to those other neglected hobbies/projects and coming back to the game when you don't dread it anymore. (With a baby on the way, this might not be a bad idea - for me and my wife, it was about a year before we got back to any semblance of a regular sleep schedule and the 3-6 months away from RPGs allowed to avoid a lot of extra stress and frustration we might have taken out on our gaming friends). - Use more premade stuff. Sounds like you're already using AP's, so that can help alleviate some of the stress from making your own stuff. Look for shortcuts and time-savers so you can maximize your time with the stuff you enjoy about RPGs, and minimize the preparation stuff that sucks away the fun of actually playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to deal with GM burn-out?
Top