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How to deal with GM burn-out?
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<blockquote data-quote="Olaf the Stout" data-source="post: 6231512" data-attributes="member: 13703"><p>1. Really? Maybe I haven't been reading RPG forums much lately (or maybe not the "right" ones), but I can't remember seeing someone complain about overpowered or complicated stuff in 3.xE and get attacked by others for it. Glad I haven't encountered that myself.</p><p></p><p>2. I learned that one through first hand-experience. This was why my second DM'd campaign ended. One of the guys constantly took issue with some of the rules in D&D. One such is example was that he thought that players should be able to get critical hits, but not receive them in return. There were many other rules he wanted me to change and his grievances with the rules would come up us basically every session.</p><p></p><p>He quit the group (taking his close friend, who was another player in the group, with him) after a third player brought in a Druid PC that had an animal companion that resembled a small dinosaur. Apparently that was a deal breaker for him.</p><p></p><p>Of course, he had no issue with dragons flying around, people casting spells, etc. Heck, I even let him play a character that had a split personality, which meant he was effectively playing 2 characters in the one body (a barbarian and a sorcerer) with completely different stats, hit points, abilities, etc.</p><p></p><p>That was so far removed from the RAW it's not funny, but none of the other players in the group ever complained about that. But an animal companion that resembled a dinosaur was a campaign that he just could not play in! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>As it was, at the time I was kind of happy that he left the group. In hindsight it worked out fantastically for my group. The two replacement players we got were awesome and I no longer had to deal with the player whining about the rules and badgering me to change them EVERY. SINGLE. SESSION.</p><p></p><p>The only downside was that he joined the game that one of the other players in my group was running. After 6 months or so he had a hissy fit in that game (not sure over what, but I think the DM wouldn't make the changes to the game that he wanted) effectively ending that group's campaign as well.</p><p></p><p>So I've definitely learned not to play with jerks. Thankfully I haven't played with any jerks since that guy.</p><p></p><p>3. I have issues with NPC's but, unlike yourself, it's not really related to statting them up. I've found enough places that I can steal NPC stats from if I need it (or just wing it). If I had to name my one biggest fault as a DM, it would be that my NPC's are too flat and one-dimensional. That's where I fall down.</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 6231512, member: 13703"] 1. Really? Maybe I haven't been reading RPG forums much lately (or maybe not the "right" ones), but I can't remember seeing someone complain about overpowered or complicated stuff in 3.xE and get attacked by others for it. Glad I haven't encountered that myself. 2. I learned that one through first hand-experience. This was why my second DM'd campaign ended. One of the guys constantly took issue with some of the rules in D&D. One such is example was that he thought that players should be able to get critical hits, but not receive them in return. There were many other rules he wanted me to change and his grievances with the rules would come up us basically every session. He quit the group (taking his close friend, who was another player in the group, with him) after a third player brought in a Druid PC that had an animal companion that resembled a small dinosaur. Apparently that was a deal breaker for him. Of course, he had no issue with dragons flying around, people casting spells, etc. Heck, I even let him play a character that had a split personality, which meant he was effectively playing 2 characters in the one body (a barbarian and a sorcerer) with completely different stats, hit points, abilities, etc. That was so far removed from the RAW it's not funny, but none of the other players in the group ever complained about that. But an animal companion that resembled a dinosaur was a campaign that he just could not play in! :D As it was, at the time I was kind of happy that he left the group. In hindsight it worked out fantastically for my group. The two replacement players we got were awesome and I no longer had to deal with the player whining about the rules and badgering me to change them EVERY. SINGLE. SESSION. The only downside was that he joined the game that one of the other players in my group was running. After 6 months or so he had a hissy fit in that game (not sure over what, but I think the DM wouldn't make the changes to the game that he wanted) effectively ending that group's campaign as well. So I've definitely learned not to play with jerks. Thankfully I haven't played with any jerks since that guy. 3. I have issues with NPC's but, unlike yourself, it's not really related to statting them up. I've found enough places that I can steal NPC stats from if I need it (or just wing it). If I had to name my one biggest fault as a DM, it would be that my NPC's are too flat and one-dimensional. That's where I fall down. [/QUOTE]
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