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How to deal with GM burn-out?
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<blockquote data-quote="scourger" data-source="post: 6231530" data-attributes="member: 12328"><p>I think you're doing 2 good thing by taking a (baby) break and then being a player for a while. Those steps have worked for me in the past to recharge my gaming batteries. </p><p></p><p>I also suggest playing a different game, or a different genre, or both. I really like Savage Worlds because it is so much easier to prepare & run, even for a fantasy game. Give it a look. There are many settings available for it that are not medieval fantasy. Give it a try for free: <a href="http://www.peginc.com/freebies/SWcore/TD06.pdf" target="_blank">http://www.peginc.com/freebies/SWcore/TD06.pdf</a></p><p></p><p>Since you are already familiar with d20 and Gamma World, I also recommend the very concise Omega World d20 mini game. I has many concepts to make it easier to run: mutation powers without long spells lists; science fiction equipment in place of magical gear; level 10 "limits"; simplified experience; and a short bestiary with ideas on re-skinning other d20 foes to the game. It really is a brilliant little game and worth picking up for under $5: <a href="http://paizo.com/products/btpy7zeq" target="_blank">http://paizo.com/products/btpy7zeq</a></p><p></p><p>The beauty of a game like Omega World d20 is that once you get away from the D&D tropes, especially magic, the game becomes much simpler to run. Foes remain challenging without being as complicated to run. PCs are powerful with mutations & equipment. It just feels more fun to me. </p><p></p><p>I think WotC tried to get that same feel with the latest version of Gamma World. It is a fine simplification of the 4e rules, but it lacked depth for the players in my group. They just didn't fee that there was much real distinction or development potential. I think those things were present in Omega World d20. </p><p></p><p>Lastly, you might look at something like E6 or Dungeon Crawl Classics (DCC) to make your DMing load more manageable. A game that sort of ends levels (E6) or takes longer between levels with level limits (DCC) might be better for you if you intend to run long-term campaigns. It takes a lot of time & effort to prepare & run D&D regularly into higher levels. Something has to give.</p></blockquote><p></p>
[QUOTE="scourger, post: 6231530, member: 12328"] I think you're doing 2 good thing by taking a (baby) break and then being a player for a while. Those steps have worked for me in the past to recharge my gaming batteries. I also suggest playing a different game, or a different genre, or both. I really like Savage Worlds because it is so much easier to prepare & run, even for a fantasy game. Give it a look. There are many settings available for it that are not medieval fantasy. Give it a try for free: [url]http://www.peginc.com/freebies/SWcore/TD06.pdf[/url] Since you are already familiar with d20 and Gamma World, I also recommend the very concise Omega World d20 mini game. I has many concepts to make it easier to run: mutation powers without long spells lists; science fiction equipment in place of magical gear; level 10 "limits"; simplified experience; and a short bestiary with ideas on re-skinning other d20 foes to the game. It really is a brilliant little game and worth picking up for under $5: [url]http://paizo.com/products/btpy7zeq[/url] The beauty of a game like Omega World d20 is that once you get away from the D&D tropes, especially magic, the game becomes much simpler to run. Foes remain challenging without being as complicated to run. PCs are powerful with mutations & equipment. It just feels more fun to me. I think WotC tried to get that same feel with the latest version of Gamma World. It is a fine simplification of the 4e rules, but it lacked depth for the players in my group. They just didn't fee that there was much real distinction or development potential. I think those things were present in Omega World d20. Lastly, you might look at something like E6 or Dungeon Crawl Classics (DCC) to make your DMing load more manageable. A game that sort of ends levels (E6) or takes longer between levels with level limits (DCC) might be better for you if you intend to run long-term campaigns. It takes a lot of time & effort to prepare & run D&D regularly into higher levels. Something has to give. [/QUOTE]
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