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How to deal with GM burn-out?
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6232093" data-attributes="member: 4441"><p>Olaf, sounds like you've gotten a lot of good advise, but you can never have too much, right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Like others have said, a more rules-lite system may be of interest. I recently got into Numenera, which is a very rules-lite system with a lot of flexibility for the GM. It's actually very close to the style of DMing I've been doing for years with 3.0/3.5. I'm running two PbP games of it (one of which is on these boards), and it makes adjudicating combat and skill checks extremely easy, as it's all within a single unified mechanic.</p><p></p><p>Someone mentioned doing a less combat-driven campaign (or occasional session), where you concentrate on things the players do that don't involve killing things. Shenanigans at a tavern, fun at the market, encounter with an oracle, a murder mystery, a chase scene, infiltrating a noble's party, or even going undercover with some gladiators all can be run with little or no dice rolling. I've been doing a campaign for close to a year that's city-based (we're in Waterdeep in the Forgotten Realms) and we've probably had half the sessions without more than a roll or two, and my players are having a blast.</p><p></p><p>Or, since you said your group might not be up for a whole new system, what about the <a href="http://dungeons.wikia.com/wiki/E6_(3.5e_Sourcebook)" target="_blank">E6</a> rules? It's still 3.5, but the levels top out at level 6. You can get more feats and whatnot as you continue to gain XP (link has more detailed info), but it relieves everyone of the breakage and necessity to detail that can occur in high level play. Players still are cool and effective, but can still be scared by something that doesn't require three pages of notes to run.</p><p></p><p>Since a lot of these suggestions might require you to do more free-form NPCing, and you said sometimes you feel they're a problem for you, might I recommend shamelessly stealing personalities/voices from books/TV shows/movies? It's a super-fast way to inject a little color and then you don't have to come up with everything on the fly. There's also a book I've used a lot, AEG's <u>d20 Toolbox</u> that has scads of NPC traits, professions, and names to choose from if you get stuck.</p><p></p><p>Best of luck with the impending third babe, and I hope your game turns out well!</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6232093, member: 4441"] Olaf, sounds like you've gotten a lot of good advise, but you can never have too much, right? :) Like others have said, a more rules-lite system may be of interest. I recently got into Numenera, which is a very rules-lite system with a lot of flexibility for the GM. It's actually very close to the style of DMing I've been doing for years with 3.0/3.5. I'm running two PbP games of it (one of which is on these boards), and it makes adjudicating combat and skill checks extremely easy, as it's all within a single unified mechanic. Someone mentioned doing a less combat-driven campaign (or occasional session), where you concentrate on things the players do that don't involve killing things. Shenanigans at a tavern, fun at the market, encounter with an oracle, a murder mystery, a chase scene, infiltrating a noble's party, or even going undercover with some gladiators all can be run with little or no dice rolling. I've been doing a campaign for close to a year that's city-based (we're in Waterdeep in the Forgotten Realms) and we've probably had half the sessions without more than a roll or two, and my players are having a blast. Or, since you said your group might not be up for a whole new system, what about the [URL="http://dungeons.wikia.com/wiki/E6_(3.5e_Sourcebook)"]E6[/URL] rules? It's still 3.5, but the levels top out at level 6. You can get more feats and whatnot as you continue to gain XP (link has more detailed info), but it relieves everyone of the breakage and necessity to detail that can occur in high level play. Players still are cool and effective, but can still be scared by something that doesn't require three pages of notes to run. Since a lot of these suggestions might require you to do more free-form NPCing, and you said sometimes you feel they're a problem for you, might I recommend shamelessly stealing personalities/voices from books/TV shows/movies? It's a super-fast way to inject a little color and then you don't have to come up with everything on the fly. There's also a book I've used a lot, AEG's [U]d20 Toolbox[/U] that has scads of NPC traits, professions, and names to choose from if you get stuck. Best of luck with the impending third babe, and I hope your game turns out well! [/QUOTE]
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