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Community
General Tabletop Discussion
*Dungeons & Dragons
How to deal with player death?
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<blockquote data-quote="tglassy" data-source="post: 6922911" data-attributes="member: 6855204"><p>I'm a fairly new DM. I've yet to have one of my people die, though I suppose I could have. Had a couple dragon fights where I didn't bring out the dragon's breath, though if I had there would have been TPK's all around. But that's not fun, and my players enjoyed their fights with a dragon, especially one who actually basically killed a young green dragon all on his own because the dragon rolled horribly the entire time and he succeeded on every check for, like, ten minutes straight. It was amazing. </p><p></p><p>Anyway, if the young green dragon had spit acid on him, he'd have died. End of story. </p><p></p><p>So, I wanted some advice on player death. At the end of an adventure, fine. They die, they need to role a new character next week, yadda yadda. But what if they die in the first encounter of the evening? As in, straight out die? Should I have them role a new character right then and there? That takes time, and would cut in to everyone else's playtime. Do I make them just sit there and stare at the other players and not do anything? That's not fun. I suppose I could have the group go find a way to bring him back to life, but again, that's boring for the player who died, especially if the group doesn't have the means to do so. </p><p></p><p>I had thought about doing something like make them into a Revenant to finish out the adventure, or use the homebrew Soulbound that I found a week ago (that seemed interesting), you know, transform their character in some way. This is obviously before anyone learns how to raise the dead. </p><p></p><p>Or should I just say "You suck. You died. Start rolling a new character while we move on." And they can join in when they're ready?</p><p></p><p>What do y'all do?</p></blockquote><p></p>
[QUOTE="tglassy, post: 6922911, member: 6855204"] I'm a fairly new DM. I've yet to have one of my people die, though I suppose I could have. Had a couple dragon fights where I didn't bring out the dragon's breath, though if I had there would have been TPK's all around. But that's not fun, and my players enjoyed their fights with a dragon, especially one who actually basically killed a young green dragon all on his own because the dragon rolled horribly the entire time and he succeeded on every check for, like, ten minutes straight. It was amazing. Anyway, if the young green dragon had spit acid on him, he'd have died. End of story. So, I wanted some advice on player death. At the end of an adventure, fine. They die, they need to role a new character next week, yadda yadda. But what if they die in the first encounter of the evening? As in, straight out die? Should I have them role a new character right then and there? That takes time, and would cut in to everyone else's playtime. Do I make them just sit there and stare at the other players and not do anything? That's not fun. I suppose I could have the group go find a way to bring him back to life, but again, that's boring for the player who died, especially if the group doesn't have the means to do so. I had thought about doing something like make them into a Revenant to finish out the adventure, or use the homebrew Soulbound that I found a week ago (that seemed interesting), you know, transform their character in some way. This is obviously before anyone learns how to raise the dead. Or should I just say "You suck. You died. Start rolling a new character while we move on." And they can join in when they're ready? What do y'all do? [/QUOTE]
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How to deal with player death?
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