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How to deal with player death?
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<blockquote data-quote="tglassy" data-source="post: 6923011" data-attributes="member: 6855204"><p>All that said I do have a paladin who bargained his soul against obtaining the book of vile darkness for a demon in order to get wings so he could fly to the temple at the end, as he was the only one without means to do so. He was an oathbreaker at the time, and figured his soul was forfeit anyway. He agreed, and the BBEG had the Book of Vile Darkness. Only, by the time they'd gotten there, he'd had a change of heart, and wanted to repent. Only now, he's got the book, and 30 days to give it to the demon or he forfeits his soul. </p><p></p><p>And then he threw the darn thing into a blessed spring of his goddess, as a show of his newly renewed faith, and I allowed that to be his show of repentance to regain his vows. It dissolved and was destroyed. So now he has 30 days to figure out how to break a demon's curse or his soul is heading to the abyss. And I have told him that unless he figures out a way out of it, that is going to happen. </p><p></p><p>I did give him a possible way out, though. I allowed one of the party, a necromancer, to start with the Eye of Vecna, because I really, really wanted him to use it and have his soul sucked out of his body and replaced with a puppet under my control. And he agreed! Ha! Moron! He only used it once, and it was a great use, and luckily for him he didn't die, but man, I can't wait! </p><p></p><p>So, during the one shot, They came across a Gas Spore, which was spawned by a dead beholder. When they popped it, one of them got infected with the gas, and in the manual, it says sometimes when infected you will get a vision of the dead beholder's memories, so I had one of them have a vision of a far away Beholder's lair, where the Hand of Vecna was. Of course, the necromancer wants the Hand, now, and convinced the others to go with him to find it. Since the eye and hand together can cast Wish, that would free the paladin from his contract, I think. That's the direction of the next game, if we ever get to it, though I'm going to have it take more than just one session to get there. They're all only level 8, and I'm not giving both the hand and eye to someone who's only level 8, so I've gotta think of something to get them to level 10, or preferably 12, before I start giving that kind of power away, and that's really still too early, IMO. </p><p></p><p>So yeah, I'll need to up my A game going forward. If they're going to be going after things as powerful as the artifacts of Vecna, then I want them to be in mortal peril. I just need to get less squeamish about letting them die.</p></blockquote><p></p>
[QUOTE="tglassy, post: 6923011, member: 6855204"] All that said I do have a paladin who bargained his soul against obtaining the book of vile darkness for a demon in order to get wings so he could fly to the temple at the end, as he was the only one without means to do so. He was an oathbreaker at the time, and figured his soul was forfeit anyway. He agreed, and the BBEG had the Book of Vile Darkness. Only, by the time they'd gotten there, he'd had a change of heart, and wanted to repent. Only now, he's got the book, and 30 days to give it to the demon or he forfeits his soul. And then he threw the darn thing into a blessed spring of his goddess, as a show of his newly renewed faith, and I allowed that to be his show of repentance to regain his vows. It dissolved and was destroyed. So now he has 30 days to figure out how to break a demon's curse or his soul is heading to the abyss. And I have told him that unless he figures out a way out of it, that is going to happen. I did give him a possible way out, though. I allowed one of the party, a necromancer, to start with the Eye of Vecna, because I really, really wanted him to use it and have his soul sucked out of his body and replaced with a puppet under my control. And he agreed! Ha! Moron! He only used it once, and it was a great use, and luckily for him he didn't die, but man, I can't wait! So, during the one shot, They came across a Gas Spore, which was spawned by a dead beholder. When they popped it, one of them got infected with the gas, and in the manual, it says sometimes when infected you will get a vision of the dead beholder's memories, so I had one of them have a vision of a far away Beholder's lair, where the Hand of Vecna was. Of course, the necromancer wants the Hand, now, and convinced the others to go with him to find it. Since the eye and hand together can cast Wish, that would free the paladin from his contract, I think. That's the direction of the next game, if we ever get to it, though I'm going to have it take more than just one session to get there. They're all only level 8, and I'm not giving both the hand and eye to someone who's only level 8, so I've gotta think of something to get them to level 10, or preferably 12, before I start giving that kind of power away, and that's really still too early, IMO. So yeah, I'll need to up my A game going forward. If they're going to be going after things as powerful as the artifacts of Vecna, then I want them to be in mortal peril. I just need to get less squeamish about letting them die. [/QUOTE]
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