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General Tabletop Discussion
*Dungeons & Dragons
How to deal with player death?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6924115" data-attributes="member: 6775031"><p>The fact that a regular vorpal sword is useless against creatures that are immune to slashing damage is not a meaningful difference, since (as far as I can tell) there is nothing that is immune to slashing damage from a magical sword. Plenty of stuff is immune to slashing damage from <em>non-</em>magical swords, but nothing is immune to the damage from a vorpal sword, that I know of. </p><p></p><p>Note also that a vorpal sword does <em>not</em> have a base damage of 1d8; a vorpal sword can be <em>any</em> type of sword that deals slashing damage, and the base damage of a huge longsword <em>is</em> 3d8.</p><p></p><p>The fact that a regular vorpal sword can take the head off of any chump, but not anyone cool, is not a meaningful difference from the function of a balor's sword which can also not take the head off of anyone cool. The rules simply don't bother to declare an exception for what happens when a balor critically hits a chump, because there's no reason why they would be fighting in the first place, and in those rare situations where it <em>might</em> come up the outcome is functionally <em>similar</em> to simply dealing an extra 27 damage beyond normal critical damage.</p><p></p><p>Even if a Balor's sword <em>isn't</em> technically a Vorpal Sword - which is a fair argument, though a bit nitpicky - it still operates <em>as though</em> it was a Vorpal Sword for the purposes of this discussion. Its <em>actual</em> in-game functionality has <em>at least</em> as much in common with a Vorpal Sword as it did in AD&D, where it was explicitly <em>vorpal</em> (adjective, not noun) and also detected evil/good and exploded if anyone else touched it. It doesn't have +3 to hit or damage in 5E, but it probably didn't have +5 to hit or damage in AD&D either. It is a <em>sword</em> which is <em>vorpal</em>, even if it's not the item which is named Vorpal Sword.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6924115, member: 6775031"] The fact that a regular vorpal sword is useless against creatures that are immune to slashing damage is not a meaningful difference, since (as far as I can tell) there is nothing that is immune to slashing damage from a magical sword. Plenty of stuff is immune to slashing damage from [I]non-[/I]magical swords, but nothing is immune to the damage from a vorpal sword, that I know of. Note also that a vorpal sword does [I]not[/I] have a base damage of 1d8; a vorpal sword can be [I]any[/I] type of sword that deals slashing damage, and the base damage of a huge longsword [I]is[/I] 3d8. The fact that a regular vorpal sword can take the head off of any chump, but not anyone cool, is not a meaningful difference from the function of a balor's sword which can also not take the head off of anyone cool. The rules simply don't bother to declare an exception for what happens when a balor critically hits a chump, because there's no reason why they would be fighting in the first place, and in those rare situations where it [I]might[/I] come up the outcome is functionally [I]similar[/I] to simply dealing an extra 27 damage beyond normal critical damage. Even if a Balor's sword [I]isn't[/I] technically a Vorpal Sword - which is a fair argument, though a bit nitpicky - it still operates [I]as though[/I] it was a Vorpal Sword for the purposes of this discussion. Its [I]actual[/I] in-game functionality has [I]at least[/I] as much in common with a Vorpal Sword as it did in AD&D, where it was explicitly [I]vorpal[/I] (adjective, not noun) and also detected evil/good and exploded if anyone else touched it. It doesn't have +3 to hit or damage in 5E, but it probably didn't have +5 to hit or damage in AD&D either. It is a [I]sword[/I] which is [I]vorpal[/I], even if it's not the item which is named Vorpal Sword. [/QUOTE]
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