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General Tabletop Discussion
*Dungeons & Dragons
How to deal with solitary party member?
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<blockquote data-quote="Ironnipple" data-source="post: 7440505" data-attributes="member: 6910393"><p>Ok so, I'm not opposed to talking to him out of game, I just feel like I already knowhl his response - "it's what my character would do".</p><p></p><p>Because we had a mini campaign once where he had this plan and he tries to follow it, and when the plan didn't work out and a fight broke out, he kept trying to make the plan work and left the group to fight while he ran off and did nothing. When we talked about him not helping the group outside of the game, he stubbornly defended his position saying "you guys should have just stuck to the plan, I was doing the right thing..." Etc.</p><p></p><p>And for instance in this campaign where my question lies, he is going his own way, and has passed by what would have been an encounter, and is now coming up to another one, of which he is going to come across a significantly higher leveled chuul which would try to immobilize him and drag him down to the bottom of a lake. And by himself (unless he rolls absolutely incredibly) he is sure to end up drowning/dying in this lake to this monster.</p><p></p><p>So do I adjust my world because one guy doesn't want to be part of a group? Or do I say, well this is the world as it is, and you chose to run into a 8-person designed fight by yourself, now you have to deal with the consequences, and then when he creates a new character, I let him know that if he doesn't want to keep dying he needs to create a character who is a team fighter?</p></blockquote><p></p>
[QUOTE="Ironnipple, post: 7440505, member: 6910393"] Ok so, I'm not opposed to talking to him out of game, I just feel like I already knowhl his response - "it's what my character would do". Because we had a mini campaign once where he had this plan and he tries to follow it, and when the plan didn't work out and a fight broke out, he kept trying to make the plan work and left the group to fight while he ran off and did nothing. When we talked about him not helping the group outside of the game, he stubbornly defended his position saying "you guys should have just stuck to the plan, I was doing the right thing..." Etc. And for instance in this campaign where my question lies, he is going his own way, and has passed by what would have been an encounter, and is now coming up to another one, of which he is going to come across a significantly higher leveled chuul which would try to immobilize him and drag him down to the bottom of a lake. And by himself (unless he rolls absolutely incredibly) he is sure to end up drowning/dying in this lake to this monster. So do I adjust my world because one guy doesn't want to be part of a group? Or do I say, well this is the world as it is, and you chose to run into a 8-person designed fight by yourself, now you have to deal with the consequences, and then when he creates a new character, I let him know that if he doesn't want to keep dying he needs to create a character who is a team fighter? [/QUOTE]
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