Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How to deal with spotlight hogs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 587468" data-attributes="member: 812"><p>Death may be a little extreme.</p><p></p><p>I kinda have a group of these people. Not really, but there's definitely a couple like that. It can be huge pain for me as a DM to handle. I took a two-pronged approach.</p><p></p><p>First off, I spoke to the person privately and explained that their behaviour was costing me a great deal of effort and time. I pointed out that it made it harder for me to maintain flow and suspense, and that them going off by themselves put me in the position of having to run essentially two campaigns simultaneously. Which I don't have time to do. I said that if they really felt their character would behave like this, maybe the best thing to do was to retire the character and come up with a more "party-friendly" type. What actually happened was that he and I sat down and spent a couple of afternoons working out some house rules and background material for his character. He's much happier now.</p><p></p><p>Secondly, I spoke to the group. I asked them, in public and in front of the particular player, if they minded when sometimes PCs went off on their own and took up my attention. My concern was to find out to what degree it was bothering them, but of course one of my aims was to get the player in question listening and realising that their behaviour was affecting the other players -- without them getting accused and therefore becoming all defensive and angry. It also served as a lesson to all the players, helping to remind them that the game is best when everyone's having fun, not just them. Sometimes that's easy to forget.</p><p></p><p>In general, I don't find punishment works very well. Not with my dog, not with my friends. It's a bad way to teach and/or train people. Positive reinforcement, an environment where everyone feels secure and plain old honesty work much better (and provide a more thorough solution) nine times out of ten.</p><p></p><p>Except with mimes. Mimes, you gotta beat to death. I mean, seriously.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 587468, member: 812"] Death may be a little extreme. I kinda have a group of these people. Not really, but there's definitely a couple like that. It can be huge pain for me as a DM to handle. I took a two-pronged approach. First off, I spoke to the person privately and explained that their behaviour was costing me a great deal of effort and time. I pointed out that it made it harder for me to maintain flow and suspense, and that them going off by themselves put me in the position of having to run essentially two campaigns simultaneously. Which I don't have time to do. I said that if they really felt their character would behave like this, maybe the best thing to do was to retire the character and come up with a more "party-friendly" type. What actually happened was that he and I sat down and spent a couple of afternoons working out some house rules and background material for his character. He's much happier now. Secondly, I spoke to the group. I asked them, in public and in front of the particular player, if they minded when sometimes PCs went off on their own and took up my attention. My concern was to find out to what degree it was bothering them, but of course one of my aims was to get the player in question listening and realising that their behaviour was affecting the other players -- without them getting accused and therefore becoming all defensive and angry. It also served as a lesson to all the players, helping to remind them that the game is best when everyone's having fun, not just them. Sometimes that's easy to forget. In general, I don't find punishment works very well. Not with my dog, not with my friends. It's a bad way to teach and/or train people. Positive reinforcement, an environment where everyone feels secure and plain old honesty work much better (and provide a more thorough solution) nine times out of ten. Except with mimes. Mimes, you gotta beat to death. I mean, seriously. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to deal with spotlight hogs
Top