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How to decide which system?? Narrative focus
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<blockquote data-quote="Jurble" data-source="post: 5632974" data-attributes="member: 20062"><p>Thanks alot for all the suggestions everyone!! So as far as I can see there seems to be a range of options which move from the mainly narrative, minimal game system side, to the more complete game systems with a narrative focus?</p><p></p><p>The list I have so far is:</p><ul> <li data-xf-list-type="ul">GURPS</li> <li data-xf-list-type="ul">Cortex</li> <li data-xf-list-type="ul">Savage Worlds</li> <li data-xf-list-type="ul">d6</li> <li data-xf-list-type="ul">Prince Valiant: The Storytelling Game</li> <li data-xf-list-type="ul">Castles & Crusades</li> <li data-xf-list-type="ul">Primetime adventures</li> <li data-xf-list-type="ul">Fate (Legends of Anglerre - fantasy, Diaspora - sci-fi, Spirit of the Century - pulp, Dresden Files - modern supernatural)</li> <li data-xf-list-type="ul">Rolemaster</li> </ul><p>I should probably clarify what im looking for abit more! Previously Ive run forum based games which are mainly narrative, with minimal system built into it (though im not against having more of a ruleset to govern things like combat and successes/failures). Also it would definately revolve around settings ive created, rather than established settings. In a reference to my other post, im trying to find some rules/ideas for incorporating jacking into cyberspace into my games but it seems to be abit of a void in the literature!</p><p></p><p>Doug McCrae's post about no system at all, well thats what ive mostly tried in the past but i figured it would be a great idea to find out about some ways to supplement that with some basic rules (The cortex idea of action points sounds really interesting!), but i guess im goingt o now put those systems listed above into a spectru, ranging from narrative with minimal if any rules, to ruleset with narrative focus!</p><p></p><p>----</p><p></p><p>Only a completely secondary line of thought, FINDING people interested in a majorly narrative, minimally rules focused campaign has always been really hard for me. I did alot of my RP in <a href="http://www.worldofcaenyr.com" target="_blank">World of Caenyr - "Where Imagination Is Your Only Limit"</a>, a neverwinter nights persistent world which lead me into forumRP. Ive actually run a couple of games with players from there as pbp games on my own forum set upspecifically for the campaign itself.</p><p></p><p>any suggestions of good places to find games focusing on narrative/forumRP, or places to find players for a campaign like that? Id love to run a couple of ideas I have for my own settings which ive put together.</p><p></p><p>Any suggestions is really appreciated, thanks so much everyone!</p></blockquote><p></p>
[QUOTE="Jurble, post: 5632974, member: 20062"] Thanks alot for all the suggestions everyone!! So as far as I can see there seems to be a range of options which move from the mainly narrative, minimal game system side, to the more complete game systems with a narrative focus? The list I have so far is: [list] [*]GURPS [*]Cortex [*]Savage Worlds [*]d6 [*]Prince Valiant: The Storytelling Game [*]Castles & Crusades [*]Primetime adventures [*]Fate (Legends of Anglerre - fantasy, Diaspora - sci-fi, Spirit of the Century - pulp, Dresden Files - modern supernatural) [*]Rolemaster [/list] I should probably clarify what im looking for abit more! Previously Ive run forum based games which are mainly narrative, with minimal system built into it (though im not against having more of a ruleset to govern things like combat and successes/failures). Also it would definately revolve around settings ive created, rather than established settings. In a reference to my other post, im trying to find some rules/ideas for incorporating jacking into cyberspace into my games but it seems to be abit of a void in the literature! Doug McCrae's post about no system at all, well thats what ive mostly tried in the past but i figured it would be a great idea to find out about some ways to supplement that with some basic rules (The cortex idea of action points sounds really interesting!), but i guess im goingt o now put those systems listed above into a spectru, ranging from narrative with minimal if any rules, to ruleset with narrative focus! ---- Only a completely secondary line of thought, FINDING people interested in a majorly narrative, minimally rules focused campaign has always been really hard for me. I did alot of my RP in [url=http://www.worldofcaenyr.com]World of Caenyr - "Where Imagination Is Your Only Limit"[/url], a neverwinter nights persistent world which lead me into forumRP. Ive actually run a couple of games with players from there as pbp games on my own forum set upspecifically for the campaign itself. any suggestions of good places to find games focusing on narrative/forumRP, or places to find players for a campaign like that? Id love to run a couple of ideas I have for my own settings which ive put together. Any suggestions is really appreciated, thanks so much everyone! [/QUOTE]
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