Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to decipher a prophecy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 232843" data-attributes="member: 386"><p>Note: this whole fun adventure hook is spoiled with Comprehend Languages and such spells. Such is D&D. (You might be able to cheese your way out of this by saying the book has some kind of anti-magic spell done on it...)</p><p></p><p>You introduce an important literary work to the PCs. Something lost to time, written in an ancient language, undecipherable to all. This ancient book becomes important, and the PCs must translate it before the sky falls.</p><p></p><p>Set the Decipher Script DC really high, so high that Taking 20 won't make it. Then you can introduce things to the game:</p><p>-a Hag that can brew potions of Intellect, or has the needed ingredients so your wizard can brew his own potion.</p><p>-various scrolls and parchments that can be translated, adding small bonuses to the Decipher Script roll.</p><p>-finally, you can introduce a "rosetta stone" that give a big bonus to the Decipher Script roll. All these things together (or maybe most of them) plus Taking 20 adds up to the Decipher Script DC.</p><p></p><p>That's more fun than a single roll or a single spell.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 232843, member: 386"] Note: this whole fun adventure hook is spoiled with Comprehend Languages and such spells. Such is D&D. (You might be able to cheese your way out of this by saying the book has some kind of anti-magic spell done on it...) You introduce an important literary work to the PCs. Something lost to time, written in an ancient language, undecipherable to all. This ancient book becomes important, and the PCs must translate it before the sky falls. Set the Decipher Script DC really high, so high that Taking 20 won't make it. Then you can introduce things to the game: -a Hag that can brew potions of Intellect, or has the needed ingredients so your wizard can brew his own potion. -various scrolls and parchments that can be translated, adding small bonuses to the Decipher Script roll. -finally, you can introduce a "rosetta stone" that give a big bonus to the Decipher Script roll. All these things together (or maybe most of them) plus Taking 20 adds up to the Decipher Script DC. That's more fun than a single roll or a single spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to decipher a prophecy
Top