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How to defeat creatures with legendary actions?
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<blockquote data-quote="tetrasodium" data-source="post: 8263013" data-attributes="member: 93670"><p>It sounds like it might be time to have a talk with the GM, unfortunately it won't be an easy one because wotc is still telegraphing the problems of 2e & 3.x. Worst case you can have the casters just nope out "I cast $badcantrip" every round & add "then move here to put more distance" when needed. Top it off with "sorry bob I didn't prepare healing word so I could cast freedom of movement (or whatever) on merlin & used my 4th level slot doing that" it . <strong> Wotc is at fault for creating this problem.</strong></p><p></p><p>In past editions casters had powerful spells that needed to be used with care & thought to avoid running dry & not having them when needed. Martials had other abilities to protect the squishy casters like notable movement based AoOs & such too. In 5e the spells are weaker in almost every way & monsters are often designed to counter the powerful spells of past editions. Unfortunately wotc devotes so much effort to combating the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards" target="_blank">LFQW</a> of past editions that they impress upon GMs that they get the impression they too should combat it even after WotC inverted it badly into LWQF. When someone says "but fireball" or whatever you can <a href="https://docs.google.com/spreadsheets/d/1BGyYy9W5Vf9xeNyIrTrJog9YdkJOTImyhmklvdKKMtI/edit?usp=sharing" target="_blank">show them how screwed the math is</a></p><p></p><p>edit: There are good reasons for going after casters sometimes but it sounds like this is well beyond that</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8263013, member: 93670"] It sounds like it might be time to have a talk with the GM, unfortunately it won't be an easy one because wotc is still telegraphing the problems of 2e & 3.x. Worst case you can have the casters just nope out "I cast $badcantrip" every round & add "then move here to put more distance" when needed. Top it off with "sorry bob I didn't prepare healing word so I could cast freedom of movement (or whatever) on merlin & used my 4th level slot doing that" it . [B] Wotc is at fault for creating this problem.[/B] In past editions casters had powerful spells that needed to be used with care & thought to avoid running dry & not having them when needed. Martials had other abilities to protect the squishy casters like notable movement based AoOs & such too. In 5e the spells are weaker in almost every way & monsters are often designed to counter the powerful spells of past editions. Unfortunately wotc devotes so much effort to combating the [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards']LFQW[/URL] of past editions that they impress upon GMs that they get the impression they too should combat it even after WotC inverted it badly into LWQF. When someone says "but fireball" or whatever you can [URL='https://docs.google.com/spreadsheets/d/1BGyYy9W5Vf9xeNyIrTrJog9YdkJOTImyhmklvdKKMtI/edit?usp=sharing']show them how screwed the math is[/URL] edit: There are good reasons for going after casters sometimes but it sounds like this is well beyond that [/QUOTE]
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