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How to defeat creatures with legendary actions?
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<blockquote data-quote="ECMO3" data-source="post: 8263648" data-attributes="member: 7030563"><p>You generally need to burn through the "choose to save" uses. The best ways to do this are a Monk or battlemaster fighter because they can make the enemy make 4 saves in one turn. With your party this is going to be tougher.</p><p></p><p>What I would do if the enemy is large or smaller grapple him so he can't move. If the Barbarian goes into Rage he will have advantage on the grapple check. If the Warlock has Hex you can use it to give the enemy disadvantage on this check or at least make him resort to the weaker of strength or dexterity. Usually DMs will not let the enemy use a "choose to save" on a grapple check, but if they do you can still burn through 2 of them. It only takes one attack to grapple, so once you have him the Barbarian can use a back up weapon in the other hand to attack him. I would not use RA though. On subsequent turns as long as he is grappled you can drag him away from other characters and potentially force him to attack the Barbarian if the initiative order is right. Other characters can use save or suck to knock out those free saves.</p><p></p><p>I think this is a winning strategy as long as the enemy is not huge or larger and can not teleport or do something similar to get out of the grapple. This forces the enemy to play your game, keeps him away from the spellcasters and in terms of action economy it is an attack to grapple someone, while it takes an entire action to break a grapple, so that exchange favors you too.</p><p></p><p>If it is huge and you have access to enlarge/reduce you can do the same thing.</p><p></p><p>If grappling is not an option this is going to be tough with this party makeup. I would have everyone who can use save or suck spells/abilities and those who can't can use nets or if the enemy has a poor dexterity caltrops. A hit with a net forces either an action or at attack to be able to move again. Caltrops force a DC15 dex save to move through them at normal speed. This is not a winning strategy, but I can't come up with anything better.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8263648, member: 7030563"] You generally need to burn through the "choose to save" uses. The best ways to do this are a Monk or battlemaster fighter because they can make the enemy make 4 saves in one turn. With your party this is going to be tougher. What I would do if the enemy is large or smaller grapple him so he can't move. If the Barbarian goes into Rage he will have advantage on the grapple check. If the Warlock has Hex you can use it to give the enemy disadvantage on this check or at least make him resort to the weaker of strength or dexterity. Usually DMs will not let the enemy use a "choose to save" on a grapple check, but if they do you can still burn through 2 of them. It only takes one attack to grapple, so once you have him the Barbarian can use a back up weapon in the other hand to attack him. I would not use RA though. On subsequent turns as long as he is grappled you can drag him away from other characters and potentially force him to attack the Barbarian if the initiative order is right. Other characters can use save or suck to knock out those free saves. I think this is a winning strategy as long as the enemy is not huge or larger and can not teleport or do something similar to get out of the grapple. This forces the enemy to play your game, keeps him away from the spellcasters and in terms of action economy it is an attack to grapple someone, while it takes an entire action to break a grapple, so that exchange favors you too. If it is huge and you have access to enlarge/reduce you can do the same thing. If grappling is not an option this is going to be tough with this party makeup. I would have everyone who can use save or suck spells/abilities and those who can't can use nets or if the enemy has a poor dexterity caltrops. A hit with a net forces either an action or at attack to be able to move again. Caltrops force a DC15 dex save to move through them at normal speed. This is not a winning strategy, but I can't come up with anything better. [/QUOTE]
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