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How to defend a store
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<blockquote data-quote="kigmatzomat" data-source="post: 2863422" data-attributes="member: 9254"><p>Depends on how you want to play this. IMO, the guy doesn't have more than 3-4 of any item on hand. Most of them are stored in blast cellars in case a container goes bad. (and storing alchemist fire next to thunderstones doesn't seem wise) The place should be full of heavy furniture with slate surfaces, drains, buckets of water/sand/mysterious orange powder, clay-saturated curtains, and heavy metal cabinets. </p><p></p><p>I'd use some little fun bits suitable for an alchemist. I figure it's better for a craftsman to rely on his own products, both to cut costs and mitigate the knowledge outsiders have of his defenses. The defenses should start at irritating and move up the danger level as they move inward.</p><p></p><p>itching powder trap</p><p></p><p>Smokestick trap. Nothing brings help like fire. </p><p></p><p>tanglefoot bags</p><p></p><p>sleeping powder</p><p></p><p>Dark dust - an incredibly fine powder that can hang in the air for many minutes at a time. Being a solid, it obscures darkvision. Dark dust may, or may not, be explosive in the presence of fire. </p><p></p><p>A shrieker mushroom stored next to the finished products. The alchemist has a powder he blows into the cabinet/blast cellar that will keep the shrieker silent for ~5 minutes (a treasure on its own). </p><p></p><p>Layered fluids: he could store alchemist fire/acid/caustics in liquid form with light oil on the surface. A hose would siphon the fluid out and into jars/vials. Anyone who seriously agitates the layered fluids could be in for a vicious shock. </p><p></p><p>Gems in acid: gold and many gems are immune to acids able to dissolve human flesh. A great defense is to keep those items in a tank of said harsh liquid. The alchemist would use glass tongs to collect his loot and a bath of pure water or other diluting agent. </p><p> </p><p>Combine with more complex magic traps for DM giggles.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2863422, member: 9254"] Depends on how you want to play this. IMO, the guy doesn't have more than 3-4 of any item on hand. Most of them are stored in blast cellars in case a container goes bad. (and storing alchemist fire next to thunderstones doesn't seem wise) The place should be full of heavy furniture with slate surfaces, drains, buckets of water/sand/mysterious orange powder, clay-saturated curtains, and heavy metal cabinets. I'd use some little fun bits suitable for an alchemist. I figure it's better for a craftsman to rely on his own products, both to cut costs and mitigate the knowledge outsiders have of his defenses. The defenses should start at irritating and move up the danger level as they move inward. itching powder trap Smokestick trap. Nothing brings help like fire. tanglefoot bags sleeping powder Dark dust - an incredibly fine powder that can hang in the air for many minutes at a time. Being a solid, it obscures darkvision. Dark dust may, or may not, be explosive in the presence of fire. A shrieker mushroom stored next to the finished products. The alchemist has a powder he blows into the cabinet/blast cellar that will keep the shrieker silent for ~5 minutes (a treasure on its own). Layered fluids: he could store alchemist fire/acid/caustics in liquid form with light oil on the surface. A hose would siphon the fluid out and into jars/vials. Anyone who seriously agitates the layered fluids could be in for a vicious shock. Gems in acid: gold and many gems are immune to acids able to dissolve human flesh. A great defense is to keep those items in a tank of said harsh liquid. The alchemist would use glass tongs to collect his loot and a bath of pure water or other diluting agent. Combine with more complex magic traps for DM giggles. [/QUOTE]
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