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<blockquote data-quote="Michael Silverbane" data-source="post: 2863677" data-attributes="member: 38016"><p>Remember that even when the legitimate authorities are not someone you want snooping around, there are always some sort of authorities that you can go to for assisstance...</p><p></p><p>Make friends with the local thief / assassin / bounty hunter organizations. Those people who will be buying your product are not going to want their supply to be messed with...</p><p></p><p>Get someone to rob your place. "What!?" you might be saying, just now... Bear with me. Get someone to rob your place. IF you are friendly with the local underground, they can get in on this, too. You want it to be someone who is universally despised, disliked, made the butt of jokes, etc... or someone who is new in town, doesn't know/follow the rules, isn't affiliated with anyone who is going to pose a threat.</p><p></p><p>Then find them and murder the heck out of them in a particularly gruesome and spectacular fashion. Make sure that some of the local underground are there to witness the event and tell everyone about it.</p><p></p><p>Also, since the place is not one that is concerned about law-abiding or the legitimate authorities anyway, don't bother with low-end annoyance traps. Make sure that your traps are designed to kill or permanently maim whoever triggers them. Big, nasty spells, poisons, diseases, the nastier the better. Oh, and if you can afford secondary effects that will destroy the merchandise if someone removes it from the premises without going through the proper channels first, that's all the better.</p><p></p><p>Remember, though, that all that firepower is going to eventually draw the attention of some adventurers. Adventurers are always sticking their noses into places that they don't belong, and the presence of deadly traps and heavy security is only going to make them wonder what sorts of interesting and valuable treasures you've got stashed away in there... So your secondary priority is going to be to keep the place looking as unassuming as possible. The whole place needs to look run-down, ill maintained, and generally not worth the attention of wandering adventurers... I cannot stress enough how annoying adventurers can be if they get wind of your secret lair / evil hideout / plan to destroy the world. They'll be there, killing your employees, badmouthing your family, and generally making your like a living hell if they think there's even a single gold piece worth of treasure in it for them. Keep a low profile at all costs...</p><p></p><p>Whew. Looks like a got a little off track for a minute, there. Anyway, yeah. Even if you don't want the cops sniffing around, there's bound to be someone around who's in the protection racket... er... service.</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 2863677, member: 38016"] Remember that even when the legitimate authorities are not someone you want snooping around, there are always some sort of authorities that you can go to for assisstance... Make friends with the local thief / assassin / bounty hunter organizations. Those people who will be buying your product are not going to want their supply to be messed with... Get someone to rob your place. "What!?" you might be saying, just now... Bear with me. Get someone to rob your place. IF you are friendly with the local underground, they can get in on this, too. You want it to be someone who is universally despised, disliked, made the butt of jokes, etc... or someone who is new in town, doesn't know/follow the rules, isn't affiliated with anyone who is going to pose a threat. Then find them and murder the heck out of them in a particularly gruesome and spectacular fashion. Make sure that some of the local underground are there to witness the event and tell everyone about it. Also, since the place is not one that is concerned about law-abiding or the legitimate authorities anyway, don't bother with low-end annoyance traps. Make sure that your traps are designed to kill or permanently maim whoever triggers them. Big, nasty spells, poisons, diseases, the nastier the better. Oh, and if you can afford secondary effects that will destroy the merchandise if someone removes it from the premises without going through the proper channels first, that's all the better. Remember, though, that all that firepower is going to eventually draw the attention of some adventurers. Adventurers are always sticking their noses into places that they don't belong, and the presence of deadly traps and heavy security is only going to make them wonder what sorts of interesting and valuable treasures you've got stashed away in there... So your secondary priority is going to be to keep the place looking as unassuming as possible. The whole place needs to look run-down, ill maintained, and generally not worth the attention of wandering adventurers... I cannot stress enough how annoying adventurers can be if they get wind of your secret lair / evil hideout / plan to destroy the world. They'll be there, killing your employees, badmouthing your family, and generally making your like a living hell if they think there's even a single gold piece worth of treasure in it for them. Keep a low profile at all costs... Whew. Looks like a got a little off track for a minute, there. Anyway, yeah. Even if you don't want the cops sniffing around, there's bound to be someone around who's in the protection racket... er... service. Later silver [/QUOTE]
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