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How to defend a store
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<blockquote data-quote="Balgus" data-source="post: 2868243" data-attributes="member: 8113"><p>Do you have Traps and Treachery- I think Sword and Sorcery makes it.</p><p></p><p>You can have a lock qwith easy Pick DC- but a high trap DC. The trap sprays acid onto whatever pick that is inserted into the lock. To disable, you have to press a switch while inserting the key.</p><p></p><p>Inside, you have to go through a double set of doors (like at banks) which ahs a different set of keys. So, if sokmeone tries to rob you, they will get the money, and make it out one set of doors, but is then locked between the other set. That then triggers a side door to open, unleashing a couple dire wolves to attack. Or fill with acid. You take a pick.</p><p></p><p>There are always the usual poison darts and falling objects if they open door without disabling trap.</p><p></p><p>My favorite is always when something trivial happens that gets the group paramoid. This may not be relevant, but I liked the setup of the whole thing.</p><p></p><p>While the group is walking through a tunnel, they trigger a trap and are sprayed with blood. They wash off as much as they can, and keep moviong through the tunnel. You ask them to make CON checks ev ery few minutes to scrae them into thinking something is wrong. All that is happening is the check is to see if they vomit from the smell. Finally, towards the end of the encounter, they find a wolf traier who unleashes them all onto you, attracted by the dried blood. </p><p></p><p>The fun is the paranoia of not knowing what substance was sprayed on them, and having to deal with it all day.</p><p></p><p>Let the players do most of the work. You just sit back and enjoy the show.</p></blockquote><p></p>
[QUOTE="Balgus, post: 2868243, member: 8113"] Do you have Traps and Treachery- I think Sword and Sorcery makes it. You can have a lock qwith easy Pick DC- but a high trap DC. The trap sprays acid onto whatever pick that is inserted into the lock. To disable, you have to press a switch while inserting the key. Inside, you have to go through a double set of doors (like at banks) which ahs a different set of keys. So, if sokmeone tries to rob you, they will get the money, and make it out one set of doors, but is then locked between the other set. That then triggers a side door to open, unleashing a couple dire wolves to attack. Or fill with acid. You take a pick. There are always the usual poison darts and falling objects if they open door without disabling trap. My favorite is always when something trivial happens that gets the group paramoid. This may not be relevant, but I liked the setup of the whole thing. While the group is walking through a tunnel, they trigger a trap and are sprayed with blood. They wash off as much as they can, and keep moviong through the tunnel. You ask them to make CON checks ev ery few minutes to scrae them into thinking something is wrong. All that is happening is the check is to see if they vomit from the smell. Finally, towards the end of the encounter, they find a wolf traier who unleashes them all onto you, attracted by the dried blood. The fun is the paranoia of not knowing what substance was sprayed on them, and having to deal with it all day. Let the players do most of the work. You just sit back and enjoy the show. [/QUOTE]
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