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How to Delay or Avoid GM Burnout
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<blockquote data-quote="Retreater" data-source="post: 9631766" data-attributes="member: 42040"><p>I started my most recent campaign full of excitement about a month ago. </p><p></p><ul> <li data-xf-list-type="ul">I picked a new campaign setting (Eberron). </li> <li data-xf-list-type="ul">I left confusing new systems to get back to something more familiar, but with new options (Level Up - A5e).</li> <li data-xf-list-type="ul">I did research and created interesting NPCs.</li> <li data-xf-list-type="ul">I designed an interesting dungeon full of history and original puzzles (which the players should have loved).</li> <li data-xf-list-type="ul">I decided to write all my own adventures for the first time in probably a decade, just so I would feel more passion and connection to the material.</li> </ul><p>Which has resulted in...</p><p></p><ul> <li data-xf-list-type="ul">My group is not really interacting with the setting. They're running from location-to-location and not seeing any of the sites or doing anything. </li> <li data-xf-list-type="ul">They aren't interacting with A5e, trying to learn their characters or the system. In fact, I think vanilla 5E is too much for them.</li> <li data-xf-list-type="ul">They didn't go into the dungeon - even though they told me what they thought would be interesting. Like, I spent weeks on this. (They know enough about the dungeon that if I recycle it and put it in front of them, they'll feel railroaded.)</li> <li data-xf-list-type="ul">I'm already at the point where I don't want to create anything else. I'm exhausted - between work, natural disasters, family deaths, my master's degree work, and all the wasted effort I've already put into this game. </li> </ul><p>Would it be "bad" if I just told my players that I'm going to run something pre-published and they can keep their characters? I can free my mind from trying to design stuff. I'm just putting way too much of myself into something that the players view as a fun thing they do once a week, mostly to hang out with their friends.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9631766, member: 42040"] I started my most recent campaign full of excitement about a month ago. [LIST] [*]I picked a new campaign setting (Eberron). [*]I left confusing new systems to get back to something more familiar, but with new options (Level Up - A5e). [*]I did research and created interesting NPCs. [*]I designed an interesting dungeon full of history and original puzzles (which the players should have loved). [*]I decided to write all my own adventures for the first time in probably a decade, just so I would feel more passion and connection to the material. [/LIST] Which has resulted in... [LIST] [*]My group is not really interacting with the setting. They're running from location-to-location and not seeing any of the sites or doing anything. [*]They aren't interacting with A5e, trying to learn their characters or the system. In fact, I think vanilla 5E is too much for them. [*]They didn't go into the dungeon - even though they told me what they thought would be interesting. Like, I spent weeks on this. (They know enough about the dungeon that if I recycle it and put it in front of them, they'll feel railroaded.) [*]I'm already at the point where I don't want to create anything else. I'm exhausted - between work, natural disasters, family deaths, my master's degree work, and all the wasted effort I've already put into this game. [/LIST] Would it be "bad" if I just told my players that I'm going to run something pre-published and they can keep their characters? I can free my mind from trying to design stuff. I'm just putting way too much of myself into something that the players view as a fun thing they do once a week, mostly to hang out with their friends. [/QUOTE]
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