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General Tabletop Discussion
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How to Delay or Avoid GM Burnout
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<blockquote data-quote="DragonLancer" data-source="post: 9632243" data-attributes="member: 11868"><p>I had this in my first campaign back face to face after Covid. I had all these cool ideas that I had been bouncing around for the last two years and the first 6 or 7 levels worked really well and then... it just fell apart. The players liked the early stuff and a little bit more sandbox than I usually run, but they felt some campaign ideas weren't gelling with them. Honestly, I was struggling to come up with something each fortnight that worked and eventually I just admitted that I felt I had lost my mojo. We happily just set the campaign aside and I said I want to play again for a while. One of the players stepped up and ran a cool campaign that took us a year and a half too complete 1st to 20th. </p><p></p><p>Coming back now and picking up an easier system (D&D 2024) over Pathfinder 1st I really feel my mojo has come back. I'm running a campaign everyone seems really pleased with and I don't feel like the weight of the game is on my shoulders now. Having a good break and just playing for a while really recharged the old batteries. I'd suggest the same thing and ask one of your players to take up the GM's chair and play a while. See how you feel after that.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9632243, member: 11868"] I had this in my first campaign back face to face after Covid. I had all these cool ideas that I had been bouncing around for the last two years and the first 6 or 7 levels worked really well and then... it just fell apart. The players liked the early stuff and a little bit more sandbox than I usually run, but they felt some campaign ideas weren't gelling with them. Honestly, I was struggling to come up with something each fortnight that worked and eventually I just admitted that I felt I had lost my mojo. We happily just set the campaign aside and I said I want to play again for a while. One of the players stepped up and ran a cool campaign that took us a year and a half too complete 1st to 20th. Coming back now and picking up an easier system (D&D 2024) over Pathfinder 1st I really feel my mojo has come back. I'm running a campaign everyone seems really pleased with and I don't feel like the weight of the game is on my shoulders now. Having a good break and just playing for a while really recharged the old batteries. I'd suggest the same thing and ask one of your players to take up the GM's chair and play a while. See how you feel after that. [/QUOTE]
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