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How to Delay or Avoid GM Burnout
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<blockquote data-quote="zakael19" data-source="post: 9632323" data-attributes="member: 7044099"><p>This is just simply not true. I'm running <em>four </em>different games right now where every session all the players show up excited, ready to give it their all, deeply invested in the world and their characters, and so interested to see where it goes.</p><p></p><p>I achieved this by advertising specific narrative games with set playbooks & mildly defined but also highly joint-world building creativity; stating that expectation up front; and a clear pitch of what the players should anticipate the premise and themes of play being. </p><p></p><p>Heck, in my Monday game one of the players flat out does more work on logistics and the world then I do; two are more invested in the mysteries of the setting then I am; and one aggressively sets and pursues both goals and relationships that drive so much stellar play.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9632323, member: 7044099"] This is just simply not true. I'm running [I]four [/I]different games right now where every session all the players show up excited, ready to give it their all, deeply invested in the world and their characters, and so interested to see where it goes. I achieved this by advertising specific narrative games with set playbooks & mildly defined but also highly joint-world building creativity; stating that expectation up front; and a clear pitch of what the players should anticipate the premise and themes of play being. Heck, in my Monday game one of the players flat out does more work on logistics and the world then I do; two are more invested in the mysteries of the setting then I am; and one aggressively sets and pursues both goals and relationships that drive so much stellar play. [/QUOTE]
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