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General Tabletop Discussion
*TTRPGs General
How to Delay or Avoid GM Burnout
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<blockquote data-quote="UngainlyTitan" data-source="post: 9632778" data-attributes="member: 28487"><p>You have been on here about this before and if you are just venting, that is ok. You have gotten a lot of good advice here in the past and already in this thread. </p><p>You are more passionate about this than your players, but you are unhappy with the results. </p><p>You could stop, and play an rpg like boardgame, like Gloomhaven.</p><p>Run an rpg, like Diablo, you set up locations with set encounters and have a bunch of quest givers and clues that lead from one to the other. Plug and play from published material or use random table to create dungeons procedurally, up to a level where you feel that encounter design gets too much and stop and reset. If that is acceptable to you. </p><p>Your players will clearly not step up to your expectations.</p><p></p><p>What I really do not understand, is why you keep doing the same thing, over again and expect a different outcome.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9632778, member: 28487"] You have been on here about this before and if you are just venting, that is ok. You have gotten a lot of good advice here in the past and already in this thread. You are more passionate about this than your players, but you are unhappy with the results. You could stop, and play an rpg like boardgame, like Gloomhaven. Run an rpg, like Diablo, you set up locations with set encounters and have a bunch of quest givers and clues that lead from one to the other. Plug and play from published material or use random table to create dungeons procedurally, up to a level where you feel that encounter design gets too much and stop and reset. If that is acceptable to you. Your players will clearly not step up to your expectations. What I really do not understand, is why you keep doing the same thing, over again and expect a different outcome. [/QUOTE]
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How to Delay or Avoid GM Burnout
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