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General Tabletop Discussion
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How to Delay or Avoid GM Burnout
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<blockquote data-quote="R_J_K75" data-source="post: 9635617" data-attributes="member: 6921294"><p>My suggestion would be to sit all the players down and have a discussion about what aspects each player wants out of the game, including you. I would never try and shoehorn every one into each session/adventure, but maybe you can get 1 or 2 in. I'd try and make sure I got all of them in in the course of few sessions or per character level. As long as everyone is willing to compromise it should work itself out. </p><p></p><p>I'd suspect that age group has a lot to do with this too. Younger people with more free time and less responsibility, probably play more, have more friends that play, and have a larger player pool to draw from. People who have, families, jobs, and other interests, probably don't have as many options. I'm lucky as including myself there a 4 other people, one being my neighbor, and the others live within 10 minutes walking distance. I'll be 50 in June and have come to the realization that I'm probably in the twilight of my gaming career, and DMing just becomes harder and harder as years go on. It's harder to concentrate, prep and come up with ideas and just running a game for 3-2 hours is taxing. If this group were to break up, I don't think I'd even try to find a new one as options are limited and I'm not interested in playing with people I don't know anymore. I want to try the Marvel Multiverse RPG but getting people interested would be hard as a few of my current players are a fan of the genre so guess I'm S.O.L.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9635617, member: 6921294"] My suggestion would be to sit all the players down and have a discussion about what aspects each player wants out of the game, including you. I would never try and shoehorn every one into each session/adventure, but maybe you can get 1 or 2 in. I'd try and make sure I got all of them in in the course of few sessions or per character level. As long as everyone is willing to compromise it should work itself out. I'd suspect that age group has a lot to do with this too. Younger people with more free time and less responsibility, probably play more, have more friends that play, and have a larger player pool to draw from. People who have, families, jobs, and other interests, probably don't have as many options. I'm lucky as including myself there a 4 other people, one being my neighbor, and the others live within 10 minutes walking distance. I'll be 50 in June and have come to the realization that I'm probably in the twilight of my gaming career, and DMing just becomes harder and harder as years go on. It's harder to concentrate, prep and come up with ideas and just running a game for 3-2 hours is taxing. If this group were to break up, I don't think I'd even try to find a new one as options are limited and I'm not interested in playing with people I don't know anymore. I want to try the Marvel Multiverse RPG but getting people interested would be hard as a few of my current players are a fan of the genre so guess I'm S.O.L. [/QUOTE]
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