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How to Delay or Avoid GM Burnout
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<blockquote data-quote="Warpiglet-7" data-source="post: 9640921" data-attributes="member: 7025282"><p>Well this is a people thing in part and an expectation thing in part…</p><p></p><p>My pals have largely the same wants in a game system. That helps. The others just want to see adventure and chaos. But I leaned a hard lesson a few years back. </p><p></p><p>I DM’d a weekend super event! We had good food…many players…I made terrain for gods’ sake! An ocean board, dungeons, forests. It was gonna be extra!</p><p></p><p>We had shirts made! We made badges! And it was good. But…</p><p></p><p>People barely paid attention to my new campaign world. “Yeah whatever”. They just wanted D&D. What’s the mission, where are we going…</p><p></p><p>The myth, the npc work etc. just did not matter all that much. They just wanted to play with friends. And that has stuck. </p><p></p><p>Players hopefully care about playing and want to spend time with us but they often forget our fiction. And you know I am usually a player and often forget the npc names and plot hooks and you get the idea. </p><p></p><p>But I am ready to ham it up a little, yell when I roll some 20s and cheer our escapes. </p><p></p><p>I think that has to be enough. </p><p></p><p>If you can’t get enthusiasm or laughter or happiness, you may be barking up the wrong tree with player composition more than anything. But we don’t cut people off like stray hairs…so all easier said than done.</p><p></p><p>Tough situation and sorry. You would be welcome to play with us if we knew ya!</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9640921, member: 7025282"] Well this is a people thing in part and an expectation thing in part… My pals have largely the same wants in a game system. That helps. The others just want to see adventure and chaos. But I leaned a hard lesson a few years back. I DM’d a weekend super event! We had good food…many players…I made terrain for gods’ sake! An ocean board, dungeons, forests. It was gonna be extra! We had shirts made! We made badges! And it was good. But… People barely paid attention to my new campaign world. “Yeah whatever”. They just wanted D&D. What’s the mission, where are we going… The myth, the npc work etc. just did not matter all that much. They just wanted to play with friends. And that has stuck. Players hopefully care about playing and want to spend time with us but they often forget our fiction. And you know I am usually a player and often forget the npc names and plot hooks and you get the idea. But I am ready to ham it up a little, yell when I roll some 20s and cheer our escapes. I think that has to be enough. If you can’t get enthusiasm or laughter or happiness, you may be barking up the wrong tree with player composition more than anything. But we don’t cut people off like stray hairs…so all easier said than done. Tough situation and sorry. You would be welcome to play with us if we knew ya! [/QUOTE]
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