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General Tabletop Discussion
*TTRPGs General
How to deliver clues to the PCs?
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<blockquote data-quote="Janx" data-source="post: 5549013" data-attributes="member: 8835"><p>Generically speaking, put the clues where the PCs will find them.</p><p></p><p>this means making things have relationships that lead to your BBEG.</p><p></p><p>Then, making sure things that are in the path of the PCs are part of that relationship web.</p><p></p><p>Really, its the same concept as the 3 clues.</p><p></p><p></p><p>If the PCs are going to fight off some theives (ala random street encounter), make those thieves be involved with this nefarious organization, and make sure there's some way the PCs can find this out (membership tokens, perhaps one offers to talk, in exchange for escape (say, the last one not killed)).</p><p></p><p>part of the 3 clues idea is that there's multiple ways to get to the BBEG, in case one of the clues was ignored/not understood.</p><p></p><p>I'm advocating being a little more direct. If you start with some "guard" who has this connection, you have to then work out how you can get him to intersect with the PCs (or how are they going to know to go find him).</p><p></p><p>Instead, start with where the PCs are now, and the next most likely things they'll do, and places they'll go.</p><p></p><p>Hook up an encounter at those points that has a relationship to your Evil League of Evil.</p><p></p><p>Also make sure there is a means of conveying that information (the clue). Be it documents, tokens or items, overhearing somebody talking, somebody offering to spill the beans (or revealed during torture).</p><p></p><p>A clue is something that conveys the information of the relationship to the party.</p><p></p><p>You also need to provide motivation. Make the ELE relevant as an obstacle to the party's goals. Otherwise, it's "so the ELE is funding the orcs in this dungeon. The orcs are dead. Let's go get some pie!"</p></blockquote><p></p>
[QUOTE="Janx, post: 5549013, member: 8835"] Generically speaking, put the clues where the PCs will find them. this means making things have relationships that lead to your BBEG. Then, making sure things that are in the path of the PCs are part of that relationship web. Really, its the same concept as the 3 clues. If the PCs are going to fight off some theives (ala random street encounter), make those thieves be involved with this nefarious organization, and make sure there's some way the PCs can find this out (membership tokens, perhaps one offers to talk, in exchange for escape (say, the last one not killed)). part of the 3 clues idea is that there's multiple ways to get to the BBEG, in case one of the clues was ignored/not understood. I'm advocating being a little more direct. If you start with some "guard" who has this connection, you have to then work out how you can get him to intersect with the PCs (or how are they going to know to go find him). Instead, start with where the PCs are now, and the next most likely things they'll do, and places they'll go. Hook up an encounter at those points that has a relationship to your Evil League of Evil. Also make sure there is a means of conveying that information (the clue). Be it documents, tokens or items, overhearing somebody talking, somebody offering to spill the beans (or revealed during torture). A clue is something that conveys the information of the relationship to the party. You also need to provide motivation. Make the ELE relevant as an obstacle to the party's goals. Otherwise, it's "so the ELE is funding the orcs in this dungeon. The orcs are dead. Let's go get some pie!" [/QUOTE]
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