Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to deliver clues to the PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5553458" data-attributes="member: 8835"><p>Maybe another way to look at it is that the "answer" shouldn't be more than 3 clues deep.</p><p></p><p>As with Motive, Means and Opportunity (3 traits about each suspect). When you have all three, the clues lead to the answer (only one suspect actually has all 3, and they lied about one of them).</p><p></p><p>I tend to assume the PCs will succeed, unless they do something really stupid, or wreckless. Thus, if the PCs pursue a goal, I will reward their effort with another piece of the puzzle.</p><p></p><p>So when the PCs pursue 1 clue, make that clue lead to another clue (or even 3 clues). Whichever of those new 3 clues they pursue, reward them with another 3 clues. That's actually 7 clues (which might be what CJ alluded to).</p><p></p><p>In which case, when the PCs find one clue about this organization, if they follow it, they get the next set of clues.</p><p></p><p>Ultimately, it means the PCs will reach the BBEG. And they didn't necessarily "solve" the puzzle. If you want to make them work for it, then don't automatically reward generic pursuit of a clue. If they wallow, bring in new information that reveals they went the wrong way. So they can decide to try a different approach (hopefully the right one).</p></blockquote><p></p>
[QUOTE="Janx, post: 5553458, member: 8835"] Maybe another way to look at it is that the "answer" shouldn't be more than 3 clues deep. As with Motive, Means and Opportunity (3 traits about each suspect). When you have all three, the clues lead to the answer (only one suspect actually has all 3, and they lied about one of them). I tend to assume the PCs will succeed, unless they do something really stupid, or wreckless. Thus, if the PCs pursue a goal, I will reward their effort with another piece of the puzzle. So when the PCs pursue 1 clue, make that clue lead to another clue (or even 3 clues). Whichever of those new 3 clues they pursue, reward them with another 3 clues. That's actually 7 clues (which might be what CJ alluded to). In which case, when the PCs find one clue about this organization, if they follow it, they get the next set of clues. Ultimately, it means the PCs will reach the BBEG. And they didn't necessarily "solve" the puzzle. If you want to make them work for it, then don't automatically reward generic pursuit of a clue. If they wallow, bring in new information that reveals they went the wrong way. So they can decide to try a different approach (hopefully the right one). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to deliver clues to the PCs?
Top