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General Tabletop Discussion
*TTRPGs General
How to describe combat with large size discrepancy?
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<blockquote data-quote="Vacuum Elemental" data-source="post: 132706" data-attributes="member: 2789"><p>In the case of dragons describe the action based on the the type of attack the dragon made for that round. For example, if the dragon is trying to bite a player in one round and the dragon is hit in that round it was probably received a head wound. If it's trying to claw you, you hurt its legs. Wings, tail, body (crush) etc. A dragon probably won't let you run up to its feet and keep hacking away at one spot until it's dead.</p><p></p><p>As far as damage from colossal creatures falling on PCs:</p><p></p><p>For each 200 pounds of an object’s weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).</p><p></p><p>Calculate the falling distance as half the height of the creature. </p><p></p><p>To determine if the creature fell on you, roll a reflex save if you are within its reach when it falls. The DC is 10 plus the number of 5 ft increments you need to travel to leave its reach.</p><p></p><p>Of course, this assumed the creature fell straight to the ground. If the creature is conscious it can choose the speed it drops to the ground.</p></blockquote><p></p>
[QUOTE="Vacuum Elemental, post: 132706, member: 2789"] In the case of dragons describe the action based on the the type of attack the dragon made for that round. For example, if the dragon is trying to bite a player in one round and the dragon is hit in that round it was probably received a head wound. If it's trying to claw you, you hurt its legs. Wings, tail, body (crush) etc. A dragon probably won't let you run up to its feet and keep hacking away at one spot until it's dead. As far as damage from colossal creatures falling on PCs: For each 200 pounds of an object’s weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage). Calculate the falling distance as half the height of the creature. To determine if the creature fell on you, roll a reflex save if you are within its reach when it falls. The DC is 10 plus the number of 5 ft increments you need to travel to leave its reach. Of course, this assumed the creature fell straight to the ground. If the creature is conscious it can choose the speed it drops to the ground. [/QUOTE]
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How to describe combat with large size discrepancy?
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