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how to describe "Greyhawk" to a new player?
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<blockquote data-quote="A'koss" data-source="post: 4192690" data-attributes="member: 840"><p>Greyhawk has a little of everything but it definitely more of a "points of light" setting than FR with a darker tone, lower populations, more "unknowns", with even the so-called "good" nations having shady political histories. PCs stand out more in Greyhawk and feel less like tiny cogs in a vast machine. Don't expect many (if any) powerful good NPCs or organizations to come to your rescue (or show you up), Greyhawk's most influential are predominantly neutral (or evil). </p><p></p><p>And speaking of evil... In my view, a lot of a settings value is in the villains you fight in it. And Greyhawk has the bar none, the most impressive array of powerful villains of any of WotC's settings. </p><p></p><p><strong>Iggwilv, Graz'zt, Acererak, Tharizdun, St. Kargoth, Iuz, Vecna, Kas, Lord Robilar (sorta), Eclavdra, Lolth (though FR basically stole her), the Princes of Elemental Evil, Demogorgon, Fraz'Urb'Luu, Tuerny the Merciless, Kyuss, the Queen of Chaos & Miska the Wolf-Spider</strong>. Even if you've never played Greyhawk, these names (at least most of them) are well-known to the D&D community.</p><p></p><p></p><p>A good way to get a feel for it is through it's adventures. Demons have a heavy presence in GH, far more than devils do, as do giants, elementals, drow, lots of planar ties as well it's share of... just plain weird (Egg of Coot, Expedition to the Barrier Peaks, City of the Gods). Tharizdun hangs over GH's head as the uber-threat to the setting.</p><p></p><p>Against the Giants</p><p>Descent into the Depths</p><p>Vault of the Drow</p><p>Queen of the Demonweb Pits </p><p>Tomb of Horrors & Return to the Tomb of Horrors</p><p>The Village of Homlett </p><p>The Temple of Elemental Evil</p><p>White Plume Mountain </p><p>Expedition to the Barrier Peaks</p><p>The Forgotten Temple of Tharizdun</p><p>Isle of Dread</p><p>The Lost Caverns of Tsojcanth </p><p>The Slave Lords series </p><p>The Ghost Tower of Inverness </p><p>Mordenkainen's Fantastic Adventure </p><p>Isle of the Ape</p><p>Vecna Lives! </p><p>Return of the Eight </p><p>Doomgrinder</p><p>Die Vecna Die! </p><p></p><p>Savage Tide & Age of Worms Adventure Paths in Dungeon Mag are set in Greyhawk. Expedition to the Ruins of Greyhawk (castle) I think is the only non-Dungeon adventure set in Greyhawk for 3e.</p><p></p><p>That'll get you started anyway... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="A'koss, post: 4192690, member: 840"] Greyhawk has a little of everything but it definitely more of a "points of light" setting than FR with a darker tone, lower populations, more "unknowns", with even the so-called "good" nations having shady political histories. PCs stand out more in Greyhawk and feel less like tiny cogs in a vast machine. Don't expect many (if any) powerful good NPCs or organizations to come to your rescue (or show you up), Greyhawk's most influential are predominantly neutral (or evil). And speaking of evil... In my view, a lot of a settings value is in the villains you fight in it. And Greyhawk has the bar none, the most impressive array of powerful villains of any of WotC's settings. [B]Iggwilv, Graz'zt, Acererak, Tharizdun, St. Kargoth, Iuz, Vecna, Kas, Lord Robilar (sorta), Eclavdra, Lolth (though FR basically stole her), the Princes of Elemental Evil, Demogorgon, Fraz'Urb'Luu, Tuerny the Merciless, Kyuss, the Queen of Chaos & Miska the Wolf-Spider[/B]. Even if you've never played Greyhawk, these names (at least most of them) are well-known to the D&D community. A good way to get a feel for it is through it's adventures. Demons have a heavy presence in GH, far more than devils do, as do giants, elementals, drow, lots of planar ties as well it's share of... just plain weird (Egg of Coot, Expedition to the Barrier Peaks, City of the Gods). Tharizdun hangs over GH's head as the uber-threat to the setting. Against the Giants Descent into the Depths Vault of the Drow Queen of the Demonweb Pits Tomb of Horrors & Return to the Tomb of Horrors The Village of Homlett The Temple of Elemental Evil White Plume Mountain Expedition to the Barrier Peaks The Forgotten Temple of Tharizdun Isle of Dread The Lost Caverns of Tsojcanth The Slave Lords series The Ghost Tower of Inverness Mordenkainen's Fantastic Adventure Isle of the Ape Vecna Lives! Return of the Eight Doomgrinder Die Vecna Die! Savage Tide & Age of Worms Adventure Paths in Dungeon Mag are set in Greyhawk. Expedition to the Ruins of Greyhawk (castle) I think is the only non-Dungeon adventure set in Greyhawk for 3e. That'll get you started anyway... :D [/QUOTE]
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