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*TTRPGs General
how to describe "Greyhawk" to a new player?
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<blockquote data-quote="trollwad" data-source="post: 4194060" data-attributes="member: 19187"><p><strong>what makes greyhawk greyhawk?</strong></p><p></p><p>Four things:</p><p></p><p>1) To quote shakespeare "the play is the thing."</p><p></p><p>How'd we find out about drow? through an adventure series. Lolth and the EEG? The Slave Lords of the Pomarj? Tharizdun. Adventuring hints not 900 page cookbook setting handbook that'll never get used. Gygax was the ultimate seat of the pants DM. Do some research but you don't need to know everything, flesh YOUR world out in play. Within limits, let the characters go where they want and get involved in what they want. </p><p></p><p>2) PCs can die! Teach them to learn how to run or use stealth. What the hell does CR appropriate mean? Erik Mona's Whispering Cairn put a grossly unfair CR monster in a first level Adventure Path dungeon in Greyhawk. The PCs could have avoided it or escaped it but if they wanted to sit there and trade blows with an obviously more formidable foe, then they should be killed. Its your sacred duty as DM to kill them if they deserve it!</p><p></p><p>3) History matters. Look at the Greyhawk wiki through Canonfire. Read Holian's Living Greyhawk Gazeteer. All good Greyhawk adventures subtly and slowly build upon this long-played upon world's history. Learn who Iggwilv, Iuz, Grazzt, the Crook of Rao, Knights of Holy Shielding, Mayor Cobb Darg, and Tenser are. Watch how Holian, Mona and Jacobs carefully and respectfully take the legacy of Kuntz, Lakofka and Gygax and lovingly add a tweak here and there being receptive to audience feedback.</p><p></p><p>4) Have fun! Greyhawk has dungeons filled with monsters, at least one crashed alien spaceship, horse barbarians, islands with dinosaurs, vikings, cambion demigods ruling empires, paladins, historical cataclysms, powerful artifacts, militantly neutral druids and corrupt cities where thieves throng. The world is sparsely enough detailed yet broad enough that you find an area that your players like and develop it without clashing too much with existing canon.</p></blockquote><p></p>
[QUOTE="trollwad, post: 4194060, member: 19187"] [b]what makes greyhawk greyhawk?[/b] Four things: 1) To quote shakespeare "the play is the thing." How'd we find out about drow? through an adventure series. Lolth and the EEG? The Slave Lords of the Pomarj? Tharizdun. Adventuring hints not 900 page cookbook setting handbook that'll never get used. Gygax was the ultimate seat of the pants DM. Do some research but you don't need to know everything, flesh YOUR world out in play. Within limits, let the characters go where they want and get involved in what they want. 2) PCs can die! Teach them to learn how to run or use stealth. What the hell does CR appropriate mean? Erik Mona's Whispering Cairn put a grossly unfair CR monster in a first level Adventure Path dungeon in Greyhawk. The PCs could have avoided it or escaped it but if they wanted to sit there and trade blows with an obviously more formidable foe, then they should be killed. Its your sacred duty as DM to kill them if they deserve it! 3) History matters. Look at the Greyhawk wiki through Canonfire. Read Holian's Living Greyhawk Gazeteer. All good Greyhawk adventures subtly and slowly build upon this long-played upon world's history. Learn who Iggwilv, Iuz, Grazzt, the Crook of Rao, Knights of Holy Shielding, Mayor Cobb Darg, and Tenser are. Watch how Holian, Mona and Jacobs carefully and respectfully take the legacy of Kuntz, Lakofka and Gygax and lovingly add a tweak here and there being receptive to audience feedback. 4) Have fun! Greyhawk has dungeons filled with monsters, at least one crashed alien spaceship, horse barbarians, islands with dinosaurs, vikings, cambion demigods ruling empires, paladins, historical cataclysms, powerful artifacts, militantly neutral druids and corrupt cities where thieves throng. The world is sparsely enough detailed yet broad enough that you find an area that your players like and develop it without clashing too much with existing canon. [/QUOTE]
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how to describe "Greyhawk" to a new player?
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