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How to describe Strider's combat on Weathertop
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<blockquote data-quote="ColonelHardisson" data-source="post: 297721" data-attributes="member: 363"><p>It really is a matter of perception. I don't think any game could balance Noldor and, say, Hobbits, adequately. That is, no matter what system you use, some beings are just going to be more powerful from the start. So it's not really about the game system, in that regard.</p><p></p><p>Magic...I'm a firm believer in the concept that it's in how you describe it, and in spell lists. The spell list for the Decipher game we've seen has a lot of spell names that seem to evoke 3e counterparts. That list also seems to jibe with many spell lists proposed for a d20 ME conversion. I'd say that if one were so inclined, one could go through the d20 spells and rework some aspects (maybe make most of them require a verbal, singing component, for example). Adding in a fatigue element may not be all that necessary - you could look at the limited number of spell slots a caster has as also gauging how fatigued a spellcaster is. Same mechanic, slightly different way of looking at it. Use a system akin to what was found in the Wheel of Time RPG, or simply fold D&D spells into the Psionics system. The point is, the game mechanics of d20 can handle LotR magic; I think the problem lies in people's perceptions of what D&D magic is.</p><p></p><p>Overall, I don't think LotR presents a massive problem for a d20 conversion. d20 has been used for a wide variety of settings so far, and a conversion of LotR doesn't require anything more radical to be done to the system than what has been done in Call of Cthulhu d20, Dragonstar, or one of the Polyhedron minigames.</p><p></p><p>I'm encouraged by what Decipher has been posting. The game looks like it could well be a good alternative for someone who simply can't countenance a d20 version of LotR. It also looks like it could be a very valuable resource for those wanting to do a d20 conversion.</p><p></p><p>But hey! The d20 Middle Earth conversion site is still around. We could always use contributions! The link is in my sig.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 297721, member: 363"] It really is a matter of perception. I don't think any game could balance Noldor and, say, Hobbits, adequately. That is, no matter what system you use, some beings are just going to be more powerful from the start. So it's not really about the game system, in that regard. Magic...I'm a firm believer in the concept that it's in how you describe it, and in spell lists. The spell list for the Decipher game we've seen has a lot of spell names that seem to evoke 3e counterparts. That list also seems to jibe with many spell lists proposed for a d20 ME conversion. I'd say that if one were so inclined, one could go through the d20 spells and rework some aspects (maybe make most of them require a verbal, singing component, for example). Adding in a fatigue element may not be all that necessary - you could look at the limited number of spell slots a caster has as also gauging how fatigued a spellcaster is. Same mechanic, slightly different way of looking at it. Use a system akin to what was found in the Wheel of Time RPG, or simply fold D&D spells into the Psionics system. The point is, the game mechanics of d20 can handle LotR magic; I think the problem lies in people's perceptions of what D&D magic is. Overall, I don't think LotR presents a massive problem for a d20 conversion. d20 has been used for a wide variety of settings so far, and a conversion of LotR doesn't require anything more radical to be done to the system than what has been done in Call of Cthulhu d20, Dragonstar, or one of the Polyhedron minigames. I'm encouraged by what Decipher has been posting. The game looks like it could well be a good alternative for someone who simply can't countenance a d20 version of LotR. It also looks like it could be a very valuable resource for those wanting to do a d20 conversion. But hey! The d20 Middle Earth conversion site is still around. We could always use contributions! The link is in my sig. [/QUOTE]
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