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Community
General Tabletop Discussion
*TTRPGs General
How to describe things familiar to the players but unfamiliar to the characters?
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<blockquote data-quote="Shallown" data-source="post: 329024" data-attributes="member: 1368"><p>Lead them down the assumption path.</p><p></p><p>I had this problem in Gamma world a lot and learned that describing little and pausing to search for a word helped. Often players will supply and word and if it fits, From their point of veiw use it. Also give the item to them in parts.</p><p></p><p>I ran a recent d20 hybrid Gamma world (Baddly done then but I'm working on an update) and they found a metal box half buried in the sand. I knew it was a buried car and only the trunk was exposed but that being all they saw they made all sorts of assumptions. Since it was a hover car no spare wheel but everything else in the trunk was very car like. A small medical kit, suitcase and briefcase etc. Like 3 sessions later it dawned on a player what the hell it was. </p><p></p><p>For a gun use a revolver with the chamber open and make it a 5 shot (Not uncommon in the old west I understand) Say the chamber looks like a spotting mechanism and such. </p><p></p><p>Just taking it and turning it a little sideways helps. When we hold or look at a gun we naturally orientate it correctly becuase we know what it is. A primitive doesn't so describe it while looking down the barrel. It does create a new prospective.</p><p></p><p>These are a few tricks I use and also remember old fashion/early guns looked odd even by todays standards becuase they hadn't been refined yet. </p><p></p><p>A gun could be just a blow gun with a handle until you load a bullet in the chamber roatate the handle to close the chamber and reveal the hammer and trigger which lock into place only when a bullet is in it. </p><p></p><p>Hope this helps</p></blockquote><p></p>
[QUOTE="Shallown, post: 329024, member: 1368"] Lead them down the assumption path. I had this problem in Gamma world a lot and learned that describing little and pausing to search for a word helped. Often players will supply and word and if it fits, From their point of veiw use it. Also give the item to them in parts. I ran a recent d20 hybrid Gamma world (Baddly done then but I'm working on an update) and they found a metal box half buried in the sand. I knew it was a buried car and only the trunk was exposed but that being all they saw they made all sorts of assumptions. Since it was a hover car no spare wheel but everything else in the trunk was very car like. A small medical kit, suitcase and briefcase etc. Like 3 sessions later it dawned on a player what the hell it was. For a gun use a revolver with the chamber open and make it a 5 shot (Not uncommon in the old west I understand) Say the chamber looks like a spotting mechanism and such. Just taking it and turning it a little sideways helps. When we hold or look at a gun we naturally orientate it correctly becuase we know what it is. A primitive doesn't so describe it while looking down the barrel. It does create a new prospective. These are a few tricks I use and also remember old fashion/early guns looked odd even by todays standards becuase they hadn't been refined yet. A gun could be just a blow gun with a handle until you load a bullet in the chamber roatate the handle to close the chamber and reveal the hammer and trigger which lock into place only when a bullet is in it. Hope this helps [/QUOTE]
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How to describe things familiar to the players but unfamiliar to the characters?
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