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How to design a Greek hoplite?
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<blockquote data-quote="Storyteller01" data-source="post: 3484666" data-attributes="member: 20931"><p>OGL ancients has a warrior class based on the greek and other fighting styles of that era (a mix of myth and historic accounts). This is for your standard soldier (slaves, recruited, common upbringing, etc). Your nobles use an adjusted fighter class, getting Officer rank at 1st level and Genral rank at 15th.</p><p></p><p>Note: all greek warriors, irrespective of the social background, are proficient with all martial weapons. Those warriors specifically from sparta also receives a +1 Con, -2 Cha, and a speed of 40 ft.</p><p></p><p><u>Warning</u>: The system isn't as magic or ability score heavy as standard D&D. Man amde items are temporary, and permanent items are made by the gods. <em>Example:</em> Ares' spear: a +5 weapon with a 100 ft with no max range. If you see it, you can attempt to hit it. Powerful, but by no means your typical d20 godly weapon.</p><p></p><p>d12 hd</p><p></p><p>Proficient with simple weapons, as well as light and medium armors.</p><p></p><p>Skills: climb, craft, handle animal, jump, listen, ride, spot, survival, swim, use rope</p><p></p><p>Good BaB</p><p></p><p>Good fort and will saves</p><p></p><p>Weapon focus at first level: only for your cultures favored weapon (choose from the spear, javelin, sarissa, xiphos, or kopis for greek warriors)</p><p></p><p>Formation feats every 5th level (feats who's bonuses come into effect when three or more individuals with the same feat fight together). </p><p></p><p>Bonus fighter feat every 4th level.</p><p></p><p>Officer rank at 10th level (you get ten 3rd level warriors to command, NOT the npc type).</p><p></p><p>General rank at 20th level (same as Officer rank, but they are 5th level).</p><p></p><p></p><p>The system tends to use a complicated system of DR/DA for it's armor and shields (no AC, just what gets through DR), but warriors came with a secondary shield defense system you might like. Starting at +1 and increasing every third level after the first, the warrior gains a shield defense bonus. In effect, after an attack is made against you but before it resolves, you can make this check to have to shield take the hit instead. The total bonus is your SDB + your Wis + the shields bonus to this roll (+5 for a hoplite shield). If your roll is higher than the attack, the shield takes the hit. Anything that exceeded Damage Absorbtion went directly to the shield. Anything that exceeded the shields hp punched through, the remainder going to the character and destroying the shield. This is iteritive (at 16th level you get two at +6/+1). </p><p></p><p>In the OGL system a hoplite shield had 30 hp with a DA based on the attack type. You can adjust it as you wish, using hardness for damage absorbtion and what not.</p><p></p><p>Hope it helps.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3484666, member: 20931"] OGL ancients has a warrior class based on the greek and other fighting styles of that era (a mix of myth and historic accounts). This is for your standard soldier (slaves, recruited, common upbringing, etc). Your nobles use an adjusted fighter class, getting Officer rank at 1st level and Genral rank at 15th. Note: all greek warriors, irrespective of the social background, are proficient with all martial weapons. Those warriors specifically from sparta also receives a +1 Con, -2 Cha, and a speed of 40 ft. [U]Warning[/U]: The system isn't as magic or ability score heavy as standard D&D. Man amde items are temporary, and permanent items are made by the gods. [I]Example:[/I] Ares' spear: a +5 weapon with a 100 ft with no max range. If you see it, you can attempt to hit it. Powerful, but by no means your typical d20 godly weapon. d12 hd Proficient with simple weapons, as well as light and medium armors. Skills: climb, craft, handle animal, jump, listen, ride, spot, survival, swim, use rope Good BaB Good fort and will saves Weapon focus at first level: only for your cultures favored weapon (choose from the spear, javelin, sarissa, xiphos, or kopis for greek warriors) Formation feats every 5th level (feats who's bonuses come into effect when three or more individuals with the same feat fight together). Bonus fighter feat every 4th level. Officer rank at 10th level (you get ten 3rd level warriors to command, NOT the npc type). General rank at 20th level (same as Officer rank, but they are 5th level). The system tends to use a complicated system of DR/DA for it's armor and shields (no AC, just what gets through DR), but warriors came with a secondary shield defense system you might like. Starting at +1 and increasing every third level after the first, the warrior gains a shield defense bonus. In effect, after an attack is made against you but before it resolves, you can make this check to have to shield take the hit instead. The total bonus is your SDB + your Wis + the shields bonus to this roll (+5 for a hoplite shield). If your roll is higher than the attack, the shield takes the hit. Anything that exceeded Damage Absorbtion went directly to the shield. Anything that exceeded the shields hp punched through, the remainder going to the character and destroying the shield. This is iteritive (at 16th level you get two at +6/+1). In the OGL system a hoplite shield had 30 hp with a DA based on the attack type. You can adjust it as you wish, using hardness for damage absorbtion and what not. Hope it helps. [/QUOTE]
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