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How to Design a Village in 5 Easy Steps
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<blockquote data-quote="howandwhy99" data-source="post: 7653225" data-attributes="member: 3192"><p>In OD&D the literal Keep found in the Borderlands is the Lawful dungeon. You could run Chaos PCs through it starting them at the Caves of Chaos as their home base (lair). The game is balanced in part because the two opposing forces are balanced at campaign start. There are equal forces on the map, though both are outsized by the neutrals. Think of the caves as a collection levels in a 1st-4th level dungeon. Then travel through the wilderness map to the civilized areas and find 1st-4th level "dungeon levels" of Thorps, Villages, and the Keep.</p><p></p><p>For me, the majority of the game is the players engaging with the game board behind the screen. The maps and tracked items are there so the players can game the situation. If I was improvising everything, this wouldn't be possible. Most people still do track position, conditions, and other stuff for combat, but it's limited Encounters. Consequences tend not to carry over except by GM fiat. So Players track their equipment and take notes about their adventures just as I track everything behind the screen. Of course, I begin with the whole map (which grows throughout the campaign), so it's not difficult as it appears during running the game. </p><p></p><p>All of the stuff I wrote previously is just as valid for creating a standard monster dungeon too. It's simply Chaos aligned creatures aren't builders. They prefer to steal, pillage, use up, or just flat out destroy. So you typically find them in natural caves, abandoned ruins, conquered cities, and similar kinds of places. You don't need a lot of NPC classes for them IOW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 7653225, member: 3192"] In OD&D the literal Keep found in the Borderlands is the Lawful dungeon. You could run Chaos PCs through it starting them at the Caves of Chaos as their home base (lair). The game is balanced in part because the two opposing forces are balanced at campaign start. There are equal forces on the map, though both are outsized by the neutrals. Think of the caves as a collection levels in a 1st-4th level dungeon. Then travel through the wilderness map to the civilized areas and find 1st-4th level "dungeon levels" of Thorps, Villages, and the Keep. For me, the majority of the game is the players engaging with the game board behind the screen. The maps and tracked items are there so the players can game the situation. If I was improvising everything, this wouldn't be possible. Most people still do track position, conditions, and other stuff for combat, but it's limited Encounters. Consequences tend not to carry over except by GM fiat. So Players track their equipment and take notes about their adventures just as I track everything behind the screen. Of course, I begin with the whole map (which grows throughout the campaign), so it's not difficult as it appears during running the game. All of the stuff I wrote previously is just as valid for creating a standard monster dungeon too. It's simply Chaos aligned creatures aren't builders. They prefer to steal, pillage, use up, or just flat out destroy. So you typically find them in natural caves, abandoned ruins, conquered cities, and similar kinds of places. You don't need a lot of NPC classes for them IOW :) [/QUOTE]
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