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How to Design a Village in 5 Easy Steps
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<blockquote data-quote="Challenger RPG" data-source="post: 7653236" data-attributes="member: 6701020"><p>Ha ha, I've played that adventure a few times and never realized that. You learn something new every day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I guess I always had it in the back of my mind that the lawful stats were there in case the players went completely AWOL, but I never considered that you could actually run it as a balanced fight with the PCs starting off in the Caves of Chaos.</p><p></p><p>That said, most of my players over the years have played good characters by alignment and whatever the heck they wanted by action. Several times I've had 'good' characters attacking lawful villages and castles for strange reasons.</p><p></p><p>I really like your way of keeping track of everything on a map 'behind the screen'. I think this would actually make for a far different style of game than I usually run and it'd definitely be worth trying out. I know a few GMs who use a similar system, but I don't know if any are quite as organized or proficient at it as you.</p><p></p><p>Also, I've made a few attempts over the years to get the players to keep track of their equipment, but they tend to just conveniently forget things like encumbrance or the usage of expendable items like potions or arrows. I don't think they're trying to be nasty, it's just not a priority. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Chaos aligned creatures aren't builders? Ah well, so much for all those evil castles and floating citadels I had planned. Seriously though, that's a good point. How most Chaotic creatures are laid out it would make sense that they take over abandoned areas (or live in dungeons) rather than building their own structures. Otherwise you would have all these Kobold villages and Orc cities lying around.</p><p></p><p>Ha ha, yeah, I would probably work great for building dungeons, too. Thanks.</p><p></p><p>I know I'm not in the majority, but I tend to improvise a lot of my games nowadays. I used to keep really good track of maps, NPCs, equipment, spells, campaign notes, and sometimes positions of miniatures.</p><p></p><p>Nowadays I tend to bring a blank piece of paper to the table and say, "You guys ready for adventure?" and then whip up some kind of quest on the spot. Also, when I get on a good roll I can tend to memorize everyone's conditions and so forth between encounters and adventures.</p><p></p><p>As for consequences, there are so many of them in some adventures I've run...ditto on the GM Fiat, although not necessarily at the same time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I've probably set new records with GM Fiat by wholly creating my own RPG system and then running a game of it with no prep-work resulting in a totally Fiat-ed experience. Heck, I've even broken rules in my own game system on occasion. I'm worse as a player, of course. I either totally abuse the rules of the system (I had a game-breaking 4e character, a game-breaking 3e character, etc.), or I ignore all the rules and do whatever I want which tends to annoy the GM.</p></blockquote><p></p>
[QUOTE="Challenger RPG, post: 7653236, member: 6701020"] Ha ha, I've played that adventure a few times and never realized that. You learn something new every day. :P I guess I always had it in the back of my mind that the lawful stats were there in case the players went completely AWOL, but I never considered that you could actually run it as a balanced fight with the PCs starting off in the Caves of Chaos. That said, most of my players over the years have played good characters by alignment and whatever the heck they wanted by action. Several times I've had 'good' characters attacking lawful villages and castles for strange reasons. I really like your way of keeping track of everything on a map 'behind the screen'. I think this would actually make for a far different style of game than I usually run and it'd definitely be worth trying out. I know a few GMs who use a similar system, but I don't know if any are quite as organized or proficient at it as you. Also, I've made a few attempts over the years to get the players to keep track of their equipment, but they tend to just conveniently forget things like encumbrance or the usage of expendable items like potions or arrows. I don't think they're trying to be nasty, it's just not a priority. :P Chaos aligned creatures aren't builders? Ah well, so much for all those evil castles and floating citadels I had planned. Seriously though, that's a good point. How most Chaotic creatures are laid out it would make sense that they take over abandoned areas (or live in dungeons) rather than building their own structures. Otherwise you would have all these Kobold villages and Orc cities lying around. Ha ha, yeah, I would probably work great for building dungeons, too. Thanks. I know I'm not in the majority, but I tend to improvise a lot of my games nowadays. I used to keep really good track of maps, NPCs, equipment, spells, campaign notes, and sometimes positions of miniatures. Nowadays I tend to bring a blank piece of paper to the table and say, "You guys ready for adventure?" and then whip up some kind of quest on the spot. Also, when I get on a good roll I can tend to memorize everyone's conditions and so forth between encounters and adventures. As for consequences, there are so many of them in some adventures I've run...ditto on the GM Fiat, although not necessarily at the same time. :P I've probably set new records with GM Fiat by wholly creating my own RPG system and then running a game of it with no prep-work resulting in a totally Fiat-ed experience. Heck, I've even broken rules in my own game system on occasion. I'm worse as a player, of course. I either totally abuse the rules of the system (I had a game-breaking 4e character, a game-breaking 3e character, etc.), or I ignore all the rules and do whatever I want which tends to annoy the GM. [/QUOTE]
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