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How to Design Better Urban Adventures
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<blockquote data-quote="bento" data-source="post: 3061538" data-attributes="member: 36597"><p>I need help designing better urban adventures. Recently I've run my group through two different "in-town" adventures. </p><p></p><p>I provided my players with a specific goal. I set up all the important NPCs, wrote up histories (if necessary) and relationships to each other and the kinds of information they could provide. I had a map with important locations marked. I had a general timeline of when certain activities would take place amongst the NPCs to keep things moving.</p><p></p><p>In both cases my players ran around getting in trouble, forgetting the goal, and ignoring important NPCs. The first adventure I ended up railroading to get them to the big fight, and we're at the mid-way point of the second adventure.</p><p></p><p>The players have expressed some frustration at this kind of play. They feel like the game is going nowhere. They have difficulties in knowing what to do with NPC encounters. One constantly Bluffs to BS with NPCs, several times provoking a fight. Others collect information but don't share with the group so everyone can be on the same page.</p><p></p><p>Is this a matter of educating my players in how to do better NPC encounters? Is there something I can do with my plans to get them more involved while staying on track?</p><p></p><p>I'd like to hear some of your success stories and tips.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="bento, post: 3061538, member: 36597"] I need help designing better urban adventures. Recently I've run my group through two different "in-town" adventures. I provided my players with a specific goal. I set up all the important NPCs, wrote up histories (if necessary) and relationships to each other and the kinds of information they could provide. I had a map with important locations marked. I had a general timeline of when certain activities would take place amongst the NPCs to keep things moving. In both cases my players ran around getting in trouble, forgetting the goal, and ignoring important NPCs. The first adventure I ended up railroading to get them to the big fight, and we're at the mid-way point of the second adventure. The players have expressed some frustration at this kind of play. They feel like the game is going nowhere. They have difficulties in knowing what to do with NPC encounters. One constantly Bluffs to BS with NPCs, several times provoking a fight. Others collect information but don't share with the group so everyone can be on the same page. Is this a matter of educating my players in how to do better NPC encounters? Is there something I can do with my plans to get them more involved while staying on track? I'd like to hear some of your success stories and tips. Thanks. [/QUOTE]
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