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How to determine XP for NPCs?
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<blockquote data-quote="Elric" data-source="post: 5032417" data-attributes="member: 1139"><p>Agreed.</p><p></p><p></p><p></p><p>I think they'd be tougher than an elite of the same level. Reasoning: an equal number of elites at the same level as the PCs is a level +4 encounter. A level+4 encounter should be winnable by the PCs over 50% of the time if they're relatively fresh.</p><p></p><p>However, the NPCs in question would have all of their daily resources (daily powers/healing surges/magic item uses) available, which means that if you built a "mirror image party", it would tend to be stronger than your actual party. This implies that the mirror image party would win over 50% of the time.</p><p></p><p>If you accept my above argument that the PCs should typically win a level+4 encounter over 50% of the time if relatively fresh, then this is too hard for level +4. If said encounter reflects a level +5 difficulty, this would implies that a NPC built like a PC is the same XP as an elite one level higher.</p><p></p><p>Of course, this whole argument depends on the PCs and NPCs being built at the same power given their level. This could easily not be the case, and is one more reason not to build full NPCs as PCs, since the level of challenge could be significantly different depending whether the DM or players do a better job at building combat machines.</p></blockquote><p></p>
[QUOTE="Elric, post: 5032417, member: 1139"] Agreed. I think they'd be tougher than an elite of the same level. Reasoning: an equal number of elites at the same level as the PCs is a level +4 encounter. A level+4 encounter should be winnable by the PCs over 50% of the time if they're relatively fresh. However, the NPCs in question would have all of their daily resources (daily powers/healing surges/magic item uses) available, which means that if you built a "mirror image party", it would tend to be stronger than your actual party. This implies that the mirror image party would win over 50% of the time. If you accept my above argument that the PCs should typically win a level+4 encounter over 50% of the time if relatively fresh, then this is too hard for level +4. If said encounter reflects a level +5 difficulty, this would implies that a NPC built like a PC is the same XP as an elite one level higher. Of course, this whole argument depends on the PCs and NPCs being built at the same power given their level. This could easily not be the case, and is one more reason not to build full NPCs as PCs, since the level of challenge could be significantly different depending whether the DM or players do a better job at building combat machines. [/QUOTE]
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How to determine XP for NPCs?
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