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How to DM AND play char.?
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<blockquote data-quote="MrWildman" data-source="post: 4134503" data-attributes="member: 51928"><p>In my first group I was the default DM from the time we learned it is 7th grade until our mid-20's. When I wanted on the other side of the screen many options presented themselves:</p><p></p><p>Our main campaign world, my self-consistent, ongoing storyline, was the usual venue. But I was allowed to call a night of what we dubbed: "Fightin' Things". This was just random encounters all night long. maybe arena combat followed by a flying chase followed by a forest ambush. My characters lived longer than most. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Eventually the players became interested in understanding more of the rules. They'd show up with handwritten notes and pencil-drawn maps, formatted like TSR modules. Soon there were three rotating DMs.</p><p></p><p>We allowed a form of the dreaded DMPC (certainly a can of worms, if nothing else, eh?) as what might be called "Guest Stars" or "Cameos", characters from other settings . We also had fun playing <em>teams</em> of NPCs at a time: an order of knights, a church hierarchy, wizard's or thieves' guild, etc. You have stables of customizable characters you can lovingly level to greatness or alternately test to destruction. I became very attached to some that started at 1st level and survived the agreed-upon penalty of receiving 1/2 XP for leaving your world to attain "Name Level" and beyond <em>(Bwa-ha-haa!)</em> </p><p></p><p>My current group has two regular DMs; myself and another <em>(Woo-hoo!)</em> and our game world has to large continents separated by a vast ocean. I DM the continent of Zarzia and PC in the continent of Anturrum, my friend vice versa. It's working very nicely.</p><p></p><p>Peace.</p></blockquote><p></p>
[QUOTE="MrWildman, post: 4134503, member: 51928"] In my first group I was the default DM from the time we learned it is 7th grade until our mid-20's. When I wanted on the other side of the screen many options presented themselves: Our main campaign world, my self-consistent, ongoing storyline, was the usual venue. But I was allowed to call a night of what we dubbed: "Fightin' Things". This was just random encounters all night long. maybe arena combat followed by a flying chase followed by a forest ambush. My characters lived longer than most. ;) Eventually the players became interested in understanding more of the rules. They'd show up with handwritten notes and pencil-drawn maps, formatted like TSR modules. Soon there were three rotating DMs. We allowed a form of the dreaded DMPC (certainly a can of worms, if nothing else, eh?) as what might be called "Guest Stars" or "Cameos", characters from other settings . We also had fun playing [I]teams[/I] of NPCs at a time: an order of knights, a church hierarchy, wizard's or thieves' guild, etc. You have stables of customizable characters you can lovingly level to greatness or alternately test to destruction. I became very attached to some that started at 1st level and survived the agreed-upon penalty of receiving 1/2 XP for leaving your world to attain "Name Level" and beyond [I](Bwa-ha-haa!)[/I] My current group has two regular DMs; myself and another [I](Woo-hoo!)[/I] and our game world has to large continents separated by a vast ocean. I DM the continent of Zarzia and PC in the continent of Anturrum, my friend vice versa. It's working very nicely. Peace. [/QUOTE]
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