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How to DM AND play char.?
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<blockquote data-quote="Squire James" data-source="post: 4136816" data-attributes="member: 548"><p>An experienced DM and players can probably pull it off. I run a game with a small party that generally welcomes some extra help from time to time. So, for this campaign at least, I have had an NPC that I run in a manner similar to a PC with the party at all times. If the NPC wants an item, he/she asks for it but accepts the group's decision. He/she will give good advice based on the character's Intelligence and Wisdom.</p><p></p><p>These NPC's do not enjoy most of the anti-death measures I have placed for the PC's, so they tend to die much more often than PC's. Some have lived, but have left the party for various reasons. For instance, I had Melf-the-Acid-Arrow guy join the party for a while to gain some inspiration for a better spell - and the party (and through them, Melf himself) gained some respect for the Acid Arrow in the process. He came up with the idea for his "Unicorn Arrow" PHB 2 spell and left the party to research it. Soon the PC's will meet the afterlife version of several of the dead NPC's in another plane.</p><p></p><p>There are ways of making almost any bad idea work in the right circumstances...</p></blockquote><p></p>
[QUOTE="Squire James, post: 4136816, member: 548"] An experienced DM and players can probably pull it off. I run a game with a small party that generally welcomes some extra help from time to time. So, for this campaign at least, I have had an NPC that I run in a manner similar to a PC with the party at all times. If the NPC wants an item, he/she asks for it but accepts the group's decision. He/she will give good advice based on the character's Intelligence and Wisdom. These NPC's do not enjoy most of the anti-death measures I have placed for the PC's, so they tend to die much more often than PC's. Some have lived, but have left the party for various reasons. For instance, I had Melf-the-Acid-Arrow guy join the party for a while to gain some inspiration for a better spell - and the party (and through them, Melf himself) gained some respect for the Acid Arrow in the process. He came up with the idea for his "Unicorn Arrow" PHB 2 spell and left the party to research it. Soon the PC's will meet the afterlife version of several of the dead NPC's in another plane. There are ways of making almost any bad idea work in the right circumstances... [/QUOTE]
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