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<blockquote data-quote="Alby87" data-source="post: 9673553" data-attributes="member: 7031244"><p>Yes, yes they are.</p><p>The first starter set had subpar teaching material, coupled with a great adventure, lost mines of phandelver.</p><p>They fixed the disparity in the next starter set, coupling the subpar teaching material with a subpar adventure.</p><p></p><p>Ok, jokes apart: the first starter set have some nice set of beginner's rules and pregens, but the DM have no guidance on how to run the adventure. Some little bits but nothing more. I can see new people confused by just opening that box and trying to play.</p><p></p><p>The next starter set, Dragons of Stormwreck isle, is a smaller adventure, with some guidance, and some QR codes that links to video. This game had good written teaching tools, why tying to video and internet?</p><p></p><p>Essentials Kit is more a box for new players but with an experienced DM.</p><p></p><p>But both have the same problem: at the end of the adventure, you can not do more with them: if you want to continue, you have to buy the core books. No tools are provided to replay the box. It's a demo of the game</p><p></p><p>Think of the Pathfinder 2e box: that is a "complete" game, at the end there are tools to create some adventures. The game will wear out of levels, monsters and treasure, then you will want to buy the core books, but the starter can be replied until your heart desire, just like the red box of 80s D&D.</p></blockquote><p></p>
[QUOTE="Alby87, post: 9673553, member: 7031244"] Yes, yes they are. The first starter set had subpar teaching material, coupled with a great adventure, lost mines of phandelver. They fixed the disparity in the next starter set, coupling the subpar teaching material with a subpar adventure. Ok, jokes apart: the first starter set have some nice set of beginner's rules and pregens, but the DM have no guidance on how to run the adventure. Some little bits but nothing more. I can see new people confused by just opening that box and trying to play. The next starter set, Dragons of Stormwreck isle, is a smaller adventure, with some guidance, and some QR codes that links to video. This game had good written teaching tools, why tying to video and internet? Essentials Kit is more a box for new players but with an experienced DM. But both have the same problem: at the end of the adventure, you can not do more with them: if you want to continue, you have to buy the core books. No tools are provided to replay the box. It's a demo of the game Think of the Pathfinder 2e box: that is a "complete" game, at the end there are tools to create some adventures. The game will wear out of levels, monsters and treasure, then you will want to buy the core books, but the starter can be replied until your heart desire, just like the red box of 80s D&D. [/QUOTE]
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