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Community
General Tabletop Discussion
*TTRPGs General
how to do a "defend the castle" adventure?
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<blockquote data-quote="haakon1" data-source="post: 3907571" data-attributes="member: 25619"><p>Actually, I was using the 2nd Edition module, "Return to the Keep on the Borderlands". The attacking forces were the folks allied to the temple:</p><p>-- Evil clerics</p><p>-- Their champion "The Black Knight" and his ranger ally</p><p>-- The Master, an evil mage and his minions</p><p>-- Lots of skeletons</p><p>-- Lots of zombies</p><p>-- Evil halfling bandits</p><p>-- Human bandits</p><p>-- Spies within the Keep -- an evil merchant spellcaster</p><p></p><p>I didn't really use humanoids at all. At that point, let's see:</p><p>-- Orc caves had been wiped out by the Temple forces (it was already this way when "Return" starts)</p><p>-- Goblins, hobgoblins, and the few remaining bugbears were allied under an ancient goblin "king", who was opposed to the Temple forces. The PC's fought them, and one PC was captured. After negotiations, the PC's made peace with the goblins (paying them with cattle) and got them to stay out of the fight. Later, the goblins even sent a Meepo-like scout to help the PC's clear the remaining Temple caves.</p><p>-- Troll was loosely allied with the goblinoids.</p><p>-- Minotaur was never discovered.</p><p>-- Lizardmen in the swamps were hostile to everyone, but kept to themselves.</p><p></p><p>So mostly it was humans, evil halflings (a lot of fun), and undead. With low level militia, having the evil merchant cast Sleep on the guards at the front gate was very effective -- that's how the baddies first got in, in addition to undead with siege ladders at other parts of the castle.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3907571, member: 25619"] Actually, I was using the 2nd Edition module, "Return to the Keep on the Borderlands". The attacking forces were the folks allied to the temple: -- Evil clerics -- Their champion "The Black Knight" and his ranger ally -- The Master, an evil mage and his minions -- Lots of skeletons -- Lots of zombies -- Evil halfling bandits -- Human bandits -- Spies within the Keep -- an evil merchant spellcaster I didn't really use humanoids at all. At that point, let's see: -- Orc caves had been wiped out by the Temple forces (it was already this way when "Return" starts) -- Goblins, hobgoblins, and the few remaining bugbears were allied under an ancient goblin "king", who was opposed to the Temple forces. The PC's fought them, and one PC was captured. After negotiations, the PC's made peace with the goblins (paying them with cattle) and got them to stay out of the fight. Later, the goblins even sent a Meepo-like scout to help the PC's clear the remaining Temple caves. -- Troll was loosely allied with the goblinoids. -- Minotaur was never discovered. -- Lizardmen in the swamps were hostile to everyone, but kept to themselves. So mostly it was humans, evil halflings (a lot of fun), and undead. With low level militia, having the evil merchant cast Sleep on the guards at the front gate was very effective -- that's how the baddies first got in, in addition to undead with siege ladders at other parts of the castle. [/QUOTE]
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