Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to do a doomed, "Halo Reach" type game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolypse" data-source="post: 5326987" data-attributes="member: 92042"><p>You have to give them a heroic end first and then let them work towards it to earn it. I'd start each player off with this, but I'd do it before the game starts, so they don't all know that they're having the same vision:</p><p> </p><p> </p><p>The Royal family asked for heroes and none disappointed.</p><p> </p><p>In the end, you stand victorious and doomed. Through terrible sacrifice, the next of which will inevitably be your own life, you have fought endlessly for a chance to save the kingdom. </p><p> </p><p>You've had no sleep for days, and your thoughts are muddled and painful. You remember your allies dying one after the other, giving their lives to delay the enemy for a few more moments, with only the hope that they're lives would buy many more. You remember how each one of your friends met their fate, but their faces were hidden from you by dust and gore and your own scalding tears. The Royal family insisted on being the last to leave, so you fought for the future of the land.</p><p> </p><p>The city now stands as an empty husk littered with the shattered remains of friend and foe alike. Empty but for two survivors. </p><p> </p><p>You look into the eyes of your enemy and see a mirror of the contempt that you feel. Realizing that you're unarmed, you pick up a sword dropped by a fallen defender. </p><p> </p><p>With strength that you thought had abandonned you long ago you swing the sword into the magical mirror that was the creatures' only way of following the escapees as you feel the shocking blow from behind you and know that it was well worth it all to save them from this much pain.</p><p> </p><p>Your anguish turns to confusion as your last cry escapes you lips, "Hear Ye, Hear Ye!"</p><p> </p><p>The town square in the village you spent the night in is crowded, and a messenger stands above of the crowd on the twelfth step of the gallows.</p><p> </p><p>"By decree of the Royal family of our great country, all citizens must make hast to the capitol. Anyone of able body must be prepared to defend their land, and any heroes of note must make themselves available to lead the defenders."</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5326987, member: 92042"] You have to give them a heroic end first and then let them work towards it to earn it. I'd start each player off with this, but I'd do it before the game starts, so they don't all know that they're having the same vision: The Royal family asked for heroes and none disappointed. In the end, you stand victorious and doomed. Through terrible sacrifice, the next of which will inevitably be your own life, you have fought endlessly for a chance to save the kingdom. You've had no sleep for days, and your thoughts are muddled and painful. You remember your allies dying one after the other, giving their lives to delay the enemy for a few more moments, with only the hope that they're lives would buy many more. You remember how each one of your friends met their fate, but their faces were hidden from you by dust and gore and your own scalding tears. The Royal family insisted on being the last to leave, so you fought for the future of the land. The city now stands as an empty husk littered with the shattered remains of friend and foe alike. Empty but for two survivors. You look into the eyes of your enemy and see a mirror of the contempt that you feel. Realizing that you're unarmed, you pick up a sword dropped by a fallen defender. With strength that you thought had abandonned you long ago you swing the sword into the magical mirror that was the creatures' only way of following the escapees as you feel the shocking blow from behind you and know that it was well worth it all to save them from this much pain. Your anguish turns to confusion as your last cry escapes you lips, "Hear Ye, Hear Ye!" The town square in the village you spent the night in is crowded, and a messenger stands above of the crowd on the twelfth step of the gallows. "By decree of the Royal family of our great country, all citizens must make hast to the capitol. Anyone of able body must be prepared to defend their land, and any heroes of note must make themselves available to lead the defenders." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to do a doomed, "Halo Reach" type game?
Top