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How To Do A Human Shield Grapple
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<blockquote data-quote="ECMO3" data-source="post: 8274968" data-attributes="member: 7030563"><p>The rules already support this pretty clearly. Grapple them on your turn and move to put the grappled creature between you and the enemy. On the enemies turn if the grappled creature is covering at least half of you then you have cover if he attacks from that direction, depending on the size either 1/2 or 3/4 cover and they have a -2 or -5 on their attack roll against you. There are optional rules on "hitting cover" in the DMG, if you are using those rules an attack that misses you by less than 2 or 5 respectively might hit the guy you grappled.</p><p></p><p>This would normally use your action (for the grapple) and your move for the positioning. This is most effective when the enemy can not move around you. If he can move around you to strike from another direction (where you are uncovered) he can nullify this. You could use your reaction to pivot the grappled creature into the attack, to do this though you would need to take the ready action on your turn. You would ready action to move the enemy into the attack when it is launched as a reaction. Since this would use your action for ready, you could not normally do it the same turn you initiated the grapple, but you could every turn thereafter.</p><p></p><p>I think the best way to employ this using your reaction to position the bad guy would be to use the tavern brawler feat and unarmed fighting style. With these two things you could make an unarmed attack and then grapple with a bonus action. Then once he is grappled, use a ready action every turn as described above while also doing 1d4 damage to him while he remains in the grapple. I think that would be RAW and RAI and if you use the optional hitting cover rules and have a high-AC character this could be a viable technique. You are giving up a lot for that though.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8274968, member: 7030563"] The rules already support this pretty clearly. Grapple them on your turn and move to put the grappled creature between you and the enemy. On the enemies turn if the grappled creature is covering at least half of you then you have cover if he attacks from that direction, depending on the size either 1/2 or 3/4 cover and they have a -2 or -5 on their attack roll against you. There are optional rules on "hitting cover" in the DMG, if you are using those rules an attack that misses you by less than 2 or 5 respectively might hit the guy you grappled. This would normally use your action (for the grapple) and your move for the positioning. This is most effective when the enemy can not move around you. If he can move around you to strike from another direction (where you are uncovered) he can nullify this. You could use your reaction to pivot the grappled creature into the attack, to do this though you would need to take the ready action on your turn. You would ready action to move the enemy into the attack when it is launched as a reaction. Since this would use your action for ready, you could not normally do it the same turn you initiated the grapple, but you could every turn thereafter. I think the best way to employ this using your reaction to position the bad guy would be to use the tavern brawler feat and unarmed fighting style. With these two things you could make an unarmed attack and then grapple with a bonus action. Then once he is grappled, use a ready action every turn as described above while also doing 1d4 damage to him while he remains in the grapple. I think that would be RAW and RAI and if you use the optional hitting cover rules and have a high-AC character this could be a viable technique. You are giving up a lot for that though. [/QUOTE]
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