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How to do a "low" economy game?
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<blockquote data-quote="molonel" data-source="post: 1720910" data-attributes="member: 10412"><p>To the original poster:</p><p></p><p>Yes, PCs have a lot more treasure than anyone else in the world. But consider that they also have abilities that most people in the world do not possess, and they take risks that very few people are willing or able to take.</p><p></p><p>I understand what you're driving at, but if you intend the campaign to go past 3rd or 4th level, there is a lot more going on with PC treasure than you might be aware of. Also, cutting standard PC treasure to 1/10 by changing GP to SP doesn't make them equal to NPCs. It makes them substantially less powerful than NPCs.</p><p></p><p>Compare the charts for PCs average treasure on page 135 of the 3.5 DMG to the average treasure for NPCs on page 127. At 1st level, they start about the same. By 6th level, the PC is supposed to have over twice as much as the average NPC of the same level. By 10th level, three times as much.</p><p></p><p></p><p></p><p>Yes. I wholeheartedly agree. I've played in a couple of campaigns where the DM changed the treasure totals that PCs received: one DM lowered it by 25 percent, and one by more than half.</p><p></p><p></p><p></p><p>My God, yes. In the aforementioned campaign where the treasure was reduced by more than half, we started getting creamed at 4th level by stuff that any other party would have snorted at.</p><p></p><p>The monsters, and stuff like DR, really really need to be rethought and carefully retooled if a low treasure campaign is used.</p></blockquote><p></p>
[QUOTE="molonel, post: 1720910, member: 10412"] To the original poster: Yes, PCs have a lot more treasure than anyone else in the world. But consider that they also have abilities that most people in the world do not possess, and they take risks that very few people are willing or able to take. I understand what you're driving at, but if you intend the campaign to go past 3rd or 4th level, there is a lot more going on with PC treasure than you might be aware of. Also, cutting standard PC treasure to 1/10 by changing GP to SP doesn't make them equal to NPCs. It makes them substantially less powerful than NPCs. Compare the charts for PCs average treasure on page 135 of the 3.5 DMG to the average treasure for NPCs on page 127. At 1st level, they start about the same. By 6th level, the PC is supposed to have over twice as much as the average NPC of the same level. By 10th level, three times as much. Yes. I wholeheartedly agree. I've played in a couple of campaigns where the DM changed the treasure totals that PCs received: one DM lowered it by 25 percent, and one by more than half. My God, yes. In the aforementioned campaign where the treasure was reduced by more than half, we started getting creamed at 4th level by stuff that any other party would have snorted at. The monsters, and stuff like DR, really really need to be rethought and carefully retooled if a low treasure campaign is used. [/QUOTE]
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How to do a "low" economy game?
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