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How to do a "low" economy game?
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<blockquote data-quote="Old One" data-source="post: 1720912" data-attributes="member: 83"><p><strong>Different take...</strong></p><p></p><p>IMC, I went to a silver standard, yet kept the price of most things (particularly goods) the same in gold pieces. I did adjust the price of services downward slightly in most cases and made it fairly easy for PCs with craft skills to barter service for service. Starting money was given in silver and augumented by 1-2 family heirloom items per PC.</p><p></p><p>The PCs had to make some fairly difficult choices vis-a-vis starting equipment, since most heavier arms and armor was out of monetary reach initially. It even took the sorcerer a couple of levels to scrap together enough denarii to call his familiar. Just now, at levels 6-8, are they reaching the point where they are moderately well off financially.</p><p></p><p>Much of the treasure they have found has been made up of trade goods or other items that required them to find a buyer and haggle a bit over selling price. Typical take was 20-30% of the PHB prices.</p><p></p><p>This is the first time many of the players have played under a more "realistic" monetary system and while there have been a few grumbles from time to time, I think most have enjoyed it. Not for everyone, but it works for us.</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 1720912, member: 83"] [b]Different take...[/b] IMC, I went to a silver standard, yet kept the price of most things (particularly goods) the same in gold pieces. I did adjust the price of services downward slightly in most cases and made it fairly easy for PCs with craft skills to barter service for service. Starting money was given in silver and augumented by 1-2 family heirloom items per PC. The PCs had to make some fairly difficult choices vis-a-vis starting equipment, since most heavier arms and armor was out of monetary reach initially. It even took the sorcerer a couple of levels to scrap together enough denarii to call his familiar. Just now, at levels 6-8, are they reaching the point where they are moderately well off financially. Much of the treasure they have found has been made up of trade goods or other items that required them to find a buyer and haggle a bit over selling price. Typical take was 20-30% of the PHB prices. This is the first time many of the players have played under a more "realistic" monetary system and while there have been a few grumbles from time to time, I think most have enjoyed it. Not for everyone, but it works for us. ~ Old One [/QUOTE]
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