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How to do a "low" economy game?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1720992" data-attributes="member: 16936"><p>Another thing you really need to think about when aiming for a "low-economy" game is what you're going to do about wizards.</p><p></p><p>You can't just leave them as written, because by the RAW they're a frightfully expensive character class. Any time you drop the recommended treasure haul or change all the gold pieces in the world to silver, it's probably a good idea to make a similar adjustment in how much it costs a wizard to copy a spell into a spellbook or to scribe a scroll; otherwise, you might as well just ban wizards from the game entirely and make all arcane casters either bards or sorcerors, since the much-vaunted versatility of wizards really depends on them being able to afford to actually have a well-stocked spell repertoire.</p><p></p><p></p><p>Sometimes the wizard's expenses seem to be there for the sole purpose of siphoning away the ubiquitous treasure-bloat of higher levels (seriously, 100gp PER PAGE to write in a spellbook, over and above the price of whatever spell you're paying another wizard to teach you?), so it's not like it's a terrible thing to adjust that while you're already adjusting the rest of the economy. Likewise, banning wizards isn't a bad solution, either; lord knows it's easier to keep track of and run bards and sorcerors anyway. Just do <em>something</em>, or be prepared to try and explain why anyone would want to be a wizard when no one can actually afford to be one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>no other character class has to pay so much just to do its core schticks</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1720992, member: 16936"] Another thing you really need to think about when aiming for a "low-economy" game is what you're going to do about wizards. You can't just leave them as written, because by the RAW they're a frightfully expensive character class. Any time you drop the recommended treasure haul or change all the gold pieces in the world to silver, it's probably a good idea to make a similar adjustment in how much it costs a wizard to copy a spell into a spellbook or to scribe a scroll; otherwise, you might as well just ban wizards from the game entirely and make all arcane casters either bards or sorcerors, since the much-vaunted versatility of wizards really depends on them being able to afford to actually have a well-stocked spell repertoire. Sometimes the wizard's expenses seem to be there for the sole purpose of siphoning away the ubiquitous treasure-bloat of higher levels (seriously, 100gp PER PAGE to write in a spellbook, over and above the price of whatever spell you're paying another wizard to teach you?), so it's not like it's a terrible thing to adjust that while you're already adjusting the rest of the economy. Likewise, banning wizards isn't a bad solution, either; lord knows it's easier to keep track of and run bards and sorcerors anyway. Just do [i]something[/i], or be prepared to try and explain why anyone would want to be a wizard when no one can actually afford to be one. ;) -- no other character class has to pay so much just to do its core schticks ryan [/QUOTE]
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