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How to do a "low" economy game?
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<blockquote data-quote="Sargon the Kassadian" data-source="post: 1723146" data-attributes="member: 14674"><p>QUOTE(numion) "I was just saying that the world that results from the D&D economy, the one where an adventurer carries around a villages 100 years income in his backpack, isn't necessarily nonsensical (as long as we consider Middle-Earth sensible world, which most do). Like people like to argue. LotR is a good example. Bilbos shirt, a zero backstory armor worth the shire. Frodo was packin' the value with that and the Sting. Dare guess whats the GP value of Anduril, or a Palantir or even the One Ring? </p><p></p><p>I agree that it might be hard to balance in a game. But, it is not outright unrealistic (in the fantasy sense) like people have argued. It feels just about right, to me. Adventurers are so far-out wealthy that the common peasants don't really understand it, like Bilbo was when he came back from his adventure. It doesn't collapse the world."</p><p></p><p>The reason the items were so valuable was because they were made 100s or 1000s of years ago, when magic and epic heroes were way more common. The items are the DND equivalent of artifacts in their value to heroes. They were forged by the kings and elves of old. In essence, the LotR series is low magic and pretty low economy, It just happens that the heroes have amazing items.</p></blockquote><p></p>
[QUOTE="Sargon the Kassadian, post: 1723146, member: 14674"] QUOTE(numion) "I was just saying that the world that results from the D&D economy, the one where an adventurer carries around a villages 100 years income in his backpack, isn't necessarily nonsensical (as long as we consider Middle-Earth sensible world, which most do). Like people like to argue. LotR is a good example. Bilbos shirt, a zero backstory armor worth the shire. Frodo was packin' the value with that and the Sting. Dare guess whats the GP value of Anduril, or a Palantir or even the One Ring? I agree that it might be hard to balance in a game. But, it is not outright unrealistic (in the fantasy sense) like people have argued. It feels just about right, to me. Adventurers are so far-out wealthy that the common peasants don't really understand it, like Bilbo was when he came back from his adventure. It doesn't collapse the world." The reason the items were so valuable was because they were made 100s or 1000s of years ago, when magic and epic heroes were way more common. The items are the DND equivalent of artifacts in their value to heroes. They were forged by the kings and elves of old. In essence, the LotR series is low magic and pretty low economy, It just happens that the heroes have amazing items. [/QUOTE]
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How to do a "low" economy game?
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