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*TTRPGs General
How to do a "low" economy game?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1723934" data-attributes="member: 1165"><p>This is pretty simplistic. What if you're dealing with a monster with no magical abilities, no DR, not even extraordinary abilities? Like a giant? You know the giant's attack bonus is balanced (sometimes loosely) on the assumption that the party has magical armor? You're going to have to either nerf the giant's attack bonus or boost party AC. Now do this <em>across the board</em>. Do the same things for saving throws - lots of monsters only have poison as a special attack, but the save DCs would be too high against players that don't have a <em>cloak of resistance</em>. Now, monster ACs being generally weak, I can't argue too much against just tossing out magical weapons though.</p><p></p><p></p><p></p><p>This doesn't necessarily mean the players are <em>motivated</em> by loot. It could simply mean that, without the loot, they'll be weak. That's the way the game is designed.</p><p></p><p>I hate having to go through the loot when it's found, but I have too, otherwise my character gets smacked down - just like in Diablo, Baldur's Gate and Angband.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1723934, member: 1165"] This is pretty simplistic. What if you're dealing with a monster with no magical abilities, no DR, not even extraordinary abilities? Like a giant? You know the giant's attack bonus is balanced (sometimes loosely) on the assumption that the party has magical armor? You're going to have to either nerf the giant's attack bonus or boost party AC. Now do this [i]across the board[/i]. Do the same things for saving throws - lots of monsters only have poison as a special attack, but the save DCs would be too high against players that don't have a [i]cloak of resistance[/i]. Now, monster ACs being generally weak, I can't argue too much against just tossing out magical weapons though. This doesn't necessarily mean the players are [i]motivated[/i] by loot. It could simply mean that, without the loot, they'll be weak. That's the way the game is designed. I hate having to go through the loot when it's found, but I have too, otherwise my character gets smacked down - just like in Diablo, Baldur's Gate and Angband. [/QUOTE]
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How to do a "low" economy game?
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