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How to do a "low" economy game?
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<blockquote data-quote="the Jester" data-source="post: 1724109" data-attributes="member: 1210"><p>If you simply reduce the cost of mundane items and seriously increase the purchasing power of gold (f'rinstance I once ran a campaign where the definition of a gold piece was 'enough money to feed a peasant for a year' but left the price of weapons, armor, etc the same; this means that a few coppers will buy you a room and food and drink for the night in a place with average prices) you're off to a good start.  Here's where I'd go from there...</p><p></p><p><em>Don't</em> have magic item salesmen except in rare circumstances.  And keep the cost of item creation and scribing spells at full 'normal' price, thus ensuring that even minor items are difficult to make and worth keeping (not to mention hard to sell, except to the very rich).</p><p></p><p>Drastically reduce the amount of treasure from standard- I'd say to something like 1% of the amount listed if you use my 'feed for a year' gp.  This is still enough to keep the pcs fed and with a roof over their heads in the local inn, but it's little enough to give them good reasons for adventuring and to keep their equipment level at a more mundane level.</p><p></p><p>Because less gear means the pcs are less powerful, recognize that they may not always be up for a challenge of CR equal to their level.  This gives you a choice: use equal-CR challenges and run a deadlier game, use lower-CR challenges and slow advancement, or tweak CRs or the way you hand out xps to accomodate the change in pc power levels.  Personally, I recommend using more mundane monsters with lower CRs, but I feel that 3ed advances levels much too quickly, so I have a certain predjudice here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Another issue raised by PsiSevered Head is that wizards need tons of money to 'keep up.'  Not so- they simply won't have nearly the variety of spells that they would in a standard economy game.  They'll still get two spells per level for free, and you might even want to increase it to three (just to give 'em an edge against the sorcerer).</p><p></p><p>Anyway, just a few thoughts- haven't read most of the thread, so some of these may be repeats of what's already been stated.  But I ran a game (2e) for several years with the 'food for a year' gold piece, and it was great.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1724109, member: 1210"] If you simply reduce the cost of mundane items and seriously increase the purchasing power of gold (f'rinstance I once ran a campaign where the definition of a gold piece was 'enough money to feed a peasant for a year' but left the price of weapons, armor, etc the same; this means that a few coppers will buy you a room and food and drink for the night in a place with average prices) you're off to a good start. Here's where I'd go from there... [i]Don't[/i] have magic item salesmen except in rare circumstances. And keep the cost of item creation and scribing spells at full 'normal' price, thus ensuring that even minor items are difficult to make and worth keeping (not to mention hard to sell, except to the very rich). Drastically reduce the amount of treasure from standard- I'd say to something like 1% of the amount listed if you use my 'feed for a year' gp. This is still enough to keep the pcs fed and with a roof over their heads in the local inn, but it's little enough to give them good reasons for adventuring and to keep their equipment level at a more mundane level. Because less gear means the pcs are less powerful, recognize that they may not always be up for a challenge of CR equal to their level. This gives you a choice: use equal-CR challenges and run a deadlier game, use lower-CR challenges and slow advancement, or tweak CRs or the way you hand out xps to accomodate the change in pc power levels. Personally, I recommend using more mundane monsters with lower CRs, but I feel that 3ed advances levels much too quickly, so I have a certain predjudice here. :) Another issue raised by PsiSevered Head is that wizards need tons of money to 'keep up.' Not so- they simply won't have nearly the variety of spells that they would in a standard economy game. They'll still get two spells per level for free, and you might even want to increase it to three (just to give 'em an edge against the sorcerer). Anyway, just a few thoughts- haven't read most of the thread, so some of these may be repeats of what's already been stated. But I ran a game (2e) for several years with the 'food for a year' gold piece, and it was great. [/QUOTE]
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